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weapons:changelog

Tammer's NIF-Bashed Weapons Mega-Pack Changelog

Upcoming

Version 5.8.2

  • [Vlad] Changed method used to determine random time it takes to build custom guns

Version 5.8.1

  • Added Assassin's Whisper to Improved Holdout Weapons formlist (Thanks, bukplise!)
  • Fixed disappearing upper handguard on fully-modded Enhanced Battle Rifle
  • [Vlad] Changed Sasha to use 7.92x36mm ammo to fix it showing up in Vlad's 'For Sale' inventory (Thanks, HK33E!)

Version 5.8

  • Added Doorkicker (Must be built to order by Vlad)
  • Added Fitz Special (Must be built to order by Vlad)
  • Changed Singularity Engine and Matter Annihilator meshes to have self-contained backpacks
  • Reduced Singularity Engine per-shot ammo use to 20 to compensate for longer charge time
  • Updated Heavy Assault Machine Rifle texture to remove white rings around barrel
  • Changed Cap Buster to use 10mm Submachine Gun reload animation
  • Updated Mini Machine Pistol mesh
  • Renamed .45 Auto Mini Machine Pistol to “Mini Machine Pistol”
  • Renamed 9mm Mini Machine Pistol to “Micro Machine Pistol”
  • Made new mesh for Snubnose .357 Revolver
  • Made new mesh for Snubnose .44 Revolver
  • Retextured Special Purpose Carbine
  • Changed Proletariat Assault Rifle to use Sniper Rifle Suppressor mod
  • Changed Special Purpose Carbine to use Varmint Rifle Silencer mod
  • Changed Self-Loading Rifle to use Sniper Rifle Suppressor mod
  • Changed Bullpup Rifle to use 12.7mm Submachine Gun Silencer mod
  • Changed Mini Machine Pistol to use .45 AP Silencer mod
  • Changed Light Rugged Automatic Rifle to use Varmint Rifle Silencer mod
  • Changed Medium Rugged Automatic Rifle to use Sniper Rifle Suppressor mod
  • Changed Heavy Rugged Automatic Rifle to use Sniper Rifle Suppressor mod
  • Changed .44 Magnum Autoloader to use 12.7mm Pistol Silencer mod
  • Changed Personal Defense Carbine to use 12.7mm Submachine Gun Silencer mod
  • Changed Chinese Assault Carbine to use Varmint Rifle Silencer mod
  • [Dr. Quarton] Moved Space Cowboy to Dr. Q's vendor inventory (I forgot that Vlad doesn't build energy weapons)
  • [Vlad] Ordering a custom gun now takes a random amount of time (2 to 5 days) to complete
  • [Vlad] Added new generic “Examine” comment

Version 5.7

Version 5.6

  • Replaced Enhanced Battle Rifle wooden furniture with synthetic furniture
  • Replaced Chinese Assault Carbine silencer mesh
  • Increased .308 Marksman Carbine spread to reflect firing .308 through a short barrel, and differentiate it from the new Designated Marksman Rifle
  • Fixed Quantum Displacer telefrag effect
  • Removed references to GRA duplicate weapons (i.e. 12.7mm SMG (GRA), Assault Carbine (GRA), etc.) from all form lists to enable easier TTW 3.3 compatibility
  • [Vlad] Added map marker outside the shop

Version 5.5.1

  • Changed Singularity Engine recharge rate to 0.5, to prevent it rounding down to zero every time the weapon record is edited

Version 5.5

  • Added The Pinsetter (Must be built to order by Vlad)
  • [Vlad] Changed custom gunsmithing prices to reference globals instead of hard-coding them into the dialog
  • [Vlad] Added new dialog asking Vlad about himself, with an Intelligence check for some XP
  • [Vlad] Added new “Examine” comment

Version 5.4

Version 5.3

  • Added G.L.O.B. Lobber (Must be purchased from Dr. Q)
  • Added Beam Spammer (Must be purchased from Dr. Q)
  • Added The Cap Buster (Must be built to order by Vlad)
  • Added Charged Playing Cards (Requires Wild Wasteland)
  • Added Donnerschwanz (Must be acquired from the Bronze Oracle)
  • Added 25mm Airburst Grenade ammo type
  • Increased value of .50 MG Multipurpose
  • Restored .410 Hull Box and changed conversion method to hopefully eliminate crashing issues
  • Changed Incubator Dart conditions to only apply effect when Pneumatic Pistol is equipped
  • Updated mesh for The Trashnikov
  • [Dr. Quarton] Added Sonic Shotgun to vendor inventory
  • [Dr. Quarton] Added terminal entries for all unique weapons
  • [Bronze Oracle] Added Barter check speech option
  • [Bronze Oracle] Added consequences for attacking the Oracle
  • [Bronze Oracle] Changed blood offerings to take 25%, 50%, or 75% of base health instead of current health, adding an element of risk to the process
  • [Bronze Oracle] Disabled player controls during bloodletting process, to prevent exploit by spamming healing items
  • [Vlad] Fixed discount lists

Version 5.2

  • Added Burt (Must be built to order by Vlad)
  • Added Little Boy (Must be purchased from Vlad)
  • Added Veilpiercer (Must be acquired from the Bronze Oracle)
  • Added Cluster Bomb Missile ammo type
  • Added abbreviation for .410 ammo type
  • Reduced Showstopper spread
  • Changed Paintball Gun impact decal to look more like paint
  • [Vlad] Changed Trashnikov complaint response voice line
  • [Bronze Oracle] Added new optional source for occult/supernatural-themed uniques, so that Dr. Quarton can strictly sell sci-fi-themed uniques

Version 5.1.1

  • Fixed Big Thunder first-person iron sight animations (Thanks, Psychopompos007!)
  • Fixed missing broadhead projectile mesh (Thanks, Zurggoose!)
  • Stun Gun should now gib mutated insects

Version 5.1

Version 5.0

  • Added Big Thunder (Must be built to order by Vlad)
  • Added Showstopper (Must be built to order by Vlad)
  • Added Mule's Kick (Must be built to order by Vlad)
  • Added Shotgun Silencer weapon mod
  • Added Shoulder Stock weapon mod
  • Added Reflex Sight weapon mod
  • Updated .410 Shotgun Revolver mesh
  • Created new custom mesh for BB Don't Hurt Me No More
  • Changed The Resolver to use .357 Magnum rounds (like the real revolver the Blade Runner prop was built on)
  • Added world mesh and shell casing for 20mm ammo
  • Added world mesh for paintball ammo
  • Retextured Break-Lever Revolver Carbine
  • Replaced Smuggler's Grift with a more thematicaly-appropriate mesh
  • Removed edits to That Gun and 5.56mm Pistol (GRA) records (Moved to Consistency Tweaks plugin)
  • Increased Coreburner and 12.7mm Assault Pistol damage output to fit with other 12.7mm weapons
  • Reduced 12.7mm Assault Pistol magazine capacity to 7 to match magazine mesh
  • Consolidated repair Form Lists (i.e. Rifles using the Chinese Assault Rifle mesh can now repair one another, etc.)
  • Re-balanced several weapons (Thanks, Glenrhee!)
  • Made the Coreburner a unique weapon (Must be built to order by Vlad)
  • Made the Particle Diffuser a unique weapon (Must be purchased from Dr. Quarton)
  • Made the Burst Pulser a unique weapon (Must be purchased from Dr. Quarton)
  • Removed unused records
  • Renamed internal records for consistency (This should hopefully be invisible to the end user)
  • Re-ordered FormIDs to eliminate numbering gaps
  • Renamed meshes and textures for consistency
  • [Vlad] Added “Wheelgun Wednesday” discount chance for revolvers
  • [Vlad] Added new “Examine” comments

Version 4.7

  • Added Pop Gun
  • Added Mentats as a repair item for Hand Gun (a.k.a Psychic Pistol) for users experiencing weapon degradation
  • Increased Hand Gun (a.k.a. Psychic Pistol) maximum condition to 1,000,000
  • Removed seven weapons from Super Mutants form list due to animation incompatibilities (Thanks, Glenrhee!)
  • All unique weapons now count towards the 'Curios and Relics' challenge
  • Added .308 Service Rifle, Mare's Leg and Cut-Down Hunting Rifle to 'Against All Tyrants' challenge list
  • Added Kukri to 'Armed For Bear' and 'You Don't Belong in This World' challenge lists
  • Added Crowbar and Shock Knuckles to 'Man-Machine Interface' challenge list
  • That Gun and 5.56mm Pistol (GRA) can now be repaired with 5.56mm Pistol (GRA)
  • [TTW] Added Tactical Shotgun (12 Ga and 20 Ga) to DC leveled lists

Version 4.6.2

  • Tweaked leveled lists to re-balance distribution
  • Removed .410 Ga Hull Box from leveled lists due to some users reporting crashes
  • Added aaaGLOBEnableLeveledListIntegration global variable
  • [TTW] Re-implemented leveled list integration and tweaked them to re-balance distribution
  • [TTW] Injected .45 Auto into DC ammo lists

Version 4.6.1

  • Fixed regen rate on Singularity Engine (Thanks, blackbus!)

Version 4.6

Version 4.5.1

  • Fixed form list updates script
  • Renamed shared vendor leveled lists

Version 4.5

Version 4.4

  • Added Fat Stacks (Requires Wild Wasteland)
  • Removed machine pistol slide animations due to some users experiencing stuttering problems
  • Added crafting recipe for Coilgun Bolts
  • Added vendor leveled lists to ESM, so that the vendor plugins don't have to be updated with each new version
  • [Vlad] Vlad can now be commissioned to build certain custom guns

Version 4.3

Version 4.2

Version 4.1.1

  • Fixed Rotary Grenade Launcher to fire one projectile at a time (Thanks, Toxicity86!)
  • Fixed multiple copies of unique weapons respawning in Vlad vendor inventory

Version 4.1

Version 4.0

  • Added 'Dead Money' as a requirement
  • Re-organized all FormIDs to be sequential
  • Added Coach Gun
  • Created new mesh for Stun Gun
  • Modified mesh and animations for Auto Laser
  • Modified mesh and animations for Accurized Precision Laser
  • Changed Light Incendiary Automatic Rifle to fire 12.7mm rounds, with increased damage
  • Changed Personal Defense Carbine to fire 5mm rounds, with increased magazine capacity (50 rounds)
  • [Vlad] Added new dialogue, warning when shop is about to close
  • [Vlad] Fixed shop closing/door locking script to prevent infinite locking loop
  • [Vlad] Changed “Examine” comment for Personal Defense Carbine
  • [Vlad] Added new “Examine” comments

Version 3.4

  • [Vlad] Changed “Examine” comment for 40mm Grenade Pistol
  • [Vlad] Changed “Examine” comment for Stubby Hunting Shotgun
  • [Vlad] Added new “Examine” comment

Version 3.3.2

  • Fixed 'Breakdown .50MG Multi-Purpose' recipe to show up in Breakdown sub-category (Thanks, DiggingForFire)

Version 3.3.1

  • Restored Accurized Precision Laser firing sound
  • Added silenced firing sounds to 9mm Police Carbine

Version 3.3

  • Added “Bonus Critical Chance” dummy effect to Accurized Precision Laser
  • Changed Accurized Precision Laser firing sound
  • Changed Chinese Export Rifle to use Hunting Rifle animations
  • Changed Kukri's backstab effect to only work if the player is not detected by the victim

Version 3.2

  • Fixed Accurized Precision Laser to use Energy Weapons skill instead of Guns
  • [Vlad] Added new “Examine” comment

Version 3.1

  • [Vlad] Added new “Examine” comment
  • [TTW] Removed leveled list integration from DC wasteland (for enhanced compatibility with any version of TTW)
  • [TTW] Added weapons to select DC vendor inventories (Durga, Flak & Shrapnel, Pronto, Smiling Jack, and Lucky Harith)

Version 3.0.2

  • Fixed Tactical Shotgun form list and leveled list integration
  • Removed 12.7mm Assault Pistol from super mutant weapons list

Version 3.0.1

  • Updated SuperMutantWeapons form list to support TTW leveled list integration

Version 3.0

  • Added Honest Hearts and Gun Runners' Arsenal as requirements
  • Added NailBiter
  • Added Sword Cane
  • Rebalanced SMG stats (Police Carbine, Naval SMG, Chinese Assault Carbine)
  • Updated Personal Defense Carbine meshes
  • Changed Silenced Commando Carbine to use .45 Auto ammunition
  • Added Battle Rifle (GRA) to Enhanced Battle Rifle repair list
  • Added .50MG Multi-Purpose ammunition (Armor-Piercing, Incendiary & Explosive all-in-one)
  • Changed 10mm Mini Machine Pistol to use .45 Auto ammunition
  • [TTW] Changed Secret Police Pistol to use .32 ammunition

Version 2.3

Version 2.2

Version 2.1

  • [Vlad] Reconfigured vendor chest inventory to load non-unique weapons from a leveled list in the master file
  • [Vlad] Added new “Examine” comments

Version 2.0

Version 1.5

Version 1.4

Version 1.3

Version 1.2

  • Added Stun Gun
  • Added jaunty new hat for Vlad
  • Re-configured Vlad vendor container items
  • Added functional shooting range in basement
  • Added new “Examine” comments

Version 1.1

  • Re-recorded dialogue for more consistent audio quality
  • Added new lines (Pain sounds on hit, comments on player actions, etc.)
  • Added portable sign outside shop

Version 1.0.1

  • Fixed missing mesh errors (Thanks, PukinDumpling!)

Version 1.0

  • Initial release
weapons/changelog.txt · Last modified: 2022/08/04 17:38 by mc_tammer

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