Tammer's Wasteland Workshop

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Pip-Boy Hardware Expansion Suite

The Pip-Boy Hardware Expansion Suite adds a series of expansion modules that grant bonus effects as though they were armors, but don't take up an armor slot and can't be confiscated. It was inspired by this article I read on the wiki, about a feature found in J.E. Sawyer's pen and paper Fallout RPG.

There are three plugins available – one for Fallout: New Vegas only, one for Fallout: New Vegas with all its DLC, and one for Tale of Two Wastelands. Choose only one to enable.


The available modules are grouped into separate tiers by function. Only one module can be equipped at a time, and they cannot be hot-swapped. To change modules, you need to use the briefcase which can be found on a shelf in Doc Mitchell's house in Goodsprings, as well as in Craterside Supply in Megaton if using the TTW plugin.

Combat Modules

Brawl Buddy

  • Boosts damage resistance, Strength and Endurance for 120 seconds when entering combat.
  • FormID: ##BA0001

Scope Buddy

  • Highlights enemies and allows you to target cloaked enemies in VATS.
  • FormID: ##BA0006

Reflex Buddy

  • Slows down time for a few seconds when you're spotted by an enemy.
  • FormID: ##BA000A

Recon Modules

Sneak Buddy

  • Boosts Sneak and grants a stealth field when crouched.
  • FormID: ##BA0004

Hack Buddy

  • Unlocks non-quest terminals (grants no XP).
  • FormID: ##BA0007

Survival Modules

Nurse Buddy

  • When your Health drops below 25%, it will slowly regenerate your Health back up to 50%.
  • FormID: ##BA0002

Rad Buddy

  • When your Radiation absorbed dose exceeds 500, it will slowly reduce your Rads back down to 200.
  • FormID: ##BA0003

Maintenance Modules

Kludge Buddy

  • Randomly restores some of your weapon's condition when firing.
  • FormID: ##BA0008

Juice Buddy

  • Randomly recharges spent energy cells when firing an energy weapon.
  • FormID: ##BA0009

Social Modules

Charm Buddy

  • Boosts Charisma, Speech and Barter.
  • FormID: ##BA0005


Modules can be found scattered around the Wasteland, purchased from select vendors, or looted from containers. The following vendors have a chance to sell expansion modules:

Fallout: New Vegas

Fallout: New Vegas DLC

Tale of Two Wastelands

Fallout 3 DLC

  • Haley (TTW plugin only)

World Instances

Pre-placed instances of each module can also be found at the following locations:

Brawl Buddy

  • On the weapons table in the Lucky 38 Basement
  • TTW On a shelf in the Vault 106 Science Labs

Scope Buddy

  • On a shelf in the Vault 34 Armory
  • TTW On a table in Wheaton Armory

Reflex Buddy

  • On top of the Auto-Doc in the New Vegas Medical Clinic
  • TTW In the National Guard Depot, on a shelf in the armory

Sneak Buddy

  • On a desk in the Vault 19 Living Quarters
  • TTW In one of the bathrooms in the Vault-Tec Corporate Offices

Hack Buddy

  • On top of the terminal in Sarah's room in Vault 21
  • TTW On top of one of the consoles in Braun's office in Vault 112

Nurse Buddy

  • On a bookshelf in Doc Mitchell's House
  • TTW On the medical cart in Dad's office in Vault 101

Rad Buddy

  • On a desk in the Vault 3 Maintenance Wing
  • TTW On a table in the atrium of Vault 87's Living Quarters

Kludge Buddy

  • On a shelf in Old Lady Gibson's garage
  • TTW On a shelf in the Vault 108 Cloning Lab

Juice Buddy

  • On a shelf in the Vault 22 Common Areas, near the electric reactors
  • TTW On a table in Fort Independence

Charm Buddy

  • On a bedside table in the Vault 11 Living Quarters
  • TTW Under one of the beds in the Vault 92 Living Quarters

User-Configurable Settings

There are a number of global variables that can be changed using either the G.E.C.K., FNVEdit, or console commands, in order to tailor the experience to your personal preferences. When using console commands, the proper syntax is set aaaGLOBWhatever to #.

aaaGLOBEnableLeveledListIntegrationDetermines whether the modules are injected into base game vendor and loot lists. Set to 1 by default, meaning the modules are injected into base game lists as soon as the game starts. If you plan to change this, use FNVEdit instead of the console.
aaaGLOBEnableWorldInstancesDetermines whether pre-placed instances of each module appear in the worldspace. Set to 1 by default, meaning pre-placed instances will appear.
aaaGLOBRandomChanceMultAffects the Kludge Buddy and Juice Buddy modules. This value is multiplied by the Player's Luck to calculate the chances of the module's effect being applied. Set to 2.5 by default, meaning with max Luck, the effect has a 25% chance of occurring.
aaaGLOBInstantHackAffects the Hack Buddy module. Determines whether terminals are instantly unlocked or merely have their lock level lowered. Set to 1 by default, meaning that terminals are instantly unlocked.
aaaGLOBUseUpChemsAffects the Brawl Buddy, Reflex Buddy, Nurse Buddy, and Rad Buddy modules. Determines whether chems are consumed from your inventory before the module's effect is applied. Set to 0 by default, meaning chems are not used up.
armor/pipboyexpansion.txt · Last modified: 2024/02/18 08:50 by mc_tammer

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