I fell in love with this mesh after making it for my Slimline Mesh Replacers mod, so I wanted to include it in the Mega-Pack somehow. The name is a bowling reference, playing off of its knockdown effect.
I started with the base game 12.7mm Submachine Gun mesh and removed the forward knuckle guard, then lengthened the pistol grip to prevent it from clipping through the player's hand. I then thinned down the width of the receiver and magazine, and modified the front end to create a blunt-nosed vented shroud look. I added the trigger from the Recharger Pistol, the charging handle from the Lonesome Road DLC's Red Glare, the charging handle slot from the Silenced .22 SMG, and the sight rail from the Laser RCW. The stock was made using the carry handle from the Missile Launcher and a retextured pump handle from Red Glare.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
Effects | Knockdown | ||
---|---|---|---|
Requirements | |||
Strength | 6 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | 12.7mm | ||
Capacity | 24 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 36 | DPS | 360 |
Damage Per Projectile | 36 | # of Projectiles | 1 |
Crit Damage | 36 | Crit % Multiplier | x1 |
AP | 24 | Min. Spread | 1.5 |
Limb Damage Multiplier | 1 | Rate of Fire | 10 |
Other Stats | |||
Weight | 4.5 | Value | 5500 |
Item HP | 500 | Sight FOV | 50 |
Repair | 12.7mm Submachine Guns | ||
FormID | ##FE0029 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadH | ||
Noise Level | Loud |