Tammer's Wasteland Workshop

Changing the World Since 2016

User Tools

Site Tools


weapons:explosive:unique:littleboy

Little Boy

This weapon is a custom Missile Launcher, stripped down into a lighter and more basic form. The design goal was to make it look less bulky and more like a modern real-world rocket launcher or recoilless rifle. The name is a reference to the first nuclear bomb dropped on Hiroshima, complementing the naming convention of the Fat Man.

Parts Used

I started with the base game Missile Launcher mesh and removed the control box, along with all the switches, dials, etc. I then mated the two separated halves together, and added the shoulder pad and trigger grip assembly from the Lonesome Road DLC's Shoulder Mounted Machine Gun.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

When fired, the launcher will produce a small cluster of explosions on impact. \[ SecondaryExplosions = \frac {Explosives} {5} \] This means that with a maxed-out Explosives skill of 100, a total of twenty additional bomblets will be spawned on impact.

Procurement

This weapon must be purchased from Vlad, and cannot otherwise be obtained without console commands.

Little Boy
Effects Cluster Bomb
Requirements
Strength 5 Skill Explosives 75
Ammunition
Ammo Type Missile
Capacity 1
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 125 DPS 70
Damage Per Projectile 125 # of Projectiles 1
Crit Damage 0 Crit % Multiplier x0
AP 55 Min. Spread 0.3
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 15 Value 4000
Item HP 50 Sight FOV 40
Repair Missile Launchers
FormID ##FE001E
Weapon Mods
N/A
GECK Data
Animation Type TwoHandLauncher
Hand Grip DEFAULT
Attack Animation AttackRight
Reload Animation ReloadE
Noise Level Normal
weapons/explosive/unique/littleboy.txt · Last modified: 2021/08/14 06:25 by mc_tammer

Page Tools