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weapons:melee:fightingknife

Fighting Knife

This mesh was originally made for the Buzzkill, which I intended to have an electrified bayonet. After deciding to use the Cattle Prod for that weapon instead, I figured I could reuse this knife mesh for a generic bladed weapon. It's intended to be more of an old-west-style Bowie Knife than the one from Lonesome Road, featuring an S-curved crossguard and birds-head grip.

Parts Used

I started with the Bowie Knife mesh from the Lonesome Road DLC and removed everything but the blade. I then added the crossguard from the cut-content Service Rifle Bayonet, the handle from the Knife, and the screwheads from the Cowboy Repeater.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Fighting Knife
Effects -1 HP per second for 15 seconds
Bonus Critical Chance
Bonus Critical Damage
Requirements
Strength 3 Skill Melee Weapons 75
Attack Stats
Base Damage 17 DPS 98
Crit Damage 25 Crit % Multiplier x2.5
AP 17 Min. Spread 0.0
Limb Damage Multiplier 1.25 Rate of Fire 1
Other Stats
Weight 1 Value 1000
Item HP 100 Sight FOV 0
Repair Combat Knives
FormID ##F000A1
Weapon Mods
N/A
GECK Data
Animation Type OneHandMelee
Hand Grip DEFAULT
Attack Animation DEFAULT
Reload Animation ReloadA
Noise Level Silent
weapons/melee/fightingknife.txt · Last modified: 2024/01/04 08:06 by mc_tammer

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