This optional plugin makes some minor tweaks to certain base-game weapons to bring them in line with my vision of how the different ammo types are supposed to work.
Reduced base damage output to 35 (to match .44 Magnum Revolver)
Increased base magazine capacity to 8 rounds
Added script to automatically replace all 12.7mm ammo in NPC inventories with .44 Magnum ammo when equipped
Li'l Devil (GRA)
Re-chambered for .44 Magnum
Reduced base damage output to 40 (to maintain +5 damage over regular 12.7mm Pistol)
Increased base magazine capacity to 8 rounds
12.7mm Submachine Gun (Base Game & GRA Versions)
Renamed “5mm Submachine Gun”
Re-chambered for 5mm
Reduced value to 4000
Reduced base damage output to 13 (to match base game Assault Carbine)
Increased base magazine capacity to 50 rounds
Changed shell casing mesh to assault rifle casings
Added script to automatically replace all 12.7mm ammo in NPC inventories with 5mm ammo when equipped
Anti-Materiel Rifle (Base Game & GRA Versions)
Changed shell casing mesh to custom .50 MG casing
Assault Carbine (Base Game & GRA Versions)
Re-chambered for 5.56mm
Increased base damage output to 18 (to match Service Rifle)
Reduced base magazine capacity to 20 rounds (to match weapon mesh's magazine)
Added script to automatically replace all 5mm ammo in NPC inventories with 5.56mm ammo when equipped
Lily's Assault Carbine
Increased base damage output to 20 (to maintain slightly better damage than the playable Assault Carbine)
Reduced base magazine capacity to 20 rounds (to match weapon mesh's magazine)
Marksman Carbine
Increased base magazine capacity to 30 rounds (to match weapon mesh's magazine)
All-American
Increased base magazine capacity to 30 rounds (to match weapon mesh's magazine)
Minigun
Re-chambered for 5.56mm
Increased base damage output to 18
Added script to automatically replace all 5mm ammo in NPC inventories with 5.56mm ammo when equipped
CZ57 Avenger
Re-chambered for .308
Increased base damage output to 32
Increased weight to 25
Silenced .22 Pistol
Changed shell casing mesh to custom .22LR casing
Silenced .22 SMG
Changed shell casing mesh to custom .22LR casing
Survivalist's Rifle
Reduced base magazine capacity to 7 rounds (to match weapon mesh's magazine)
Weapon Mods
12.7mm Pistol Silencer
Renamed “.44 Magnum Pistol Silencer”
12.7mm Submachine Gun Silencer
Renamed “5mm Submachine Gun Silencer”
12.7mm SMG Laser Sight (GRA)
Renamed “5mm SMG Laser Sight”
12.7mm SMG Stacked Magazine (GRA)
Re-named “5mm SMG Stacked Magazine”
Increases mag capacity by 15 rounds (65 total)
Changed description to match effect
12.7mm SMG Suppressor (GRA)
Re-named “5mm SMG Suppressor”
Assault Carbine Extended Mags (Base Game & GRA Versions)
Increases mag capacity by 10 rounds (30 total)
Changed description to match effect
Leveled Lists
All loot list ammo for above weapons changed accordingly
Projectiles
.22 LR Pistol Projectile
Changed muzzle flash to silenced handgun muzzle flash
Shortened flash duration to 0.01 seconds
.22 LR Rifle Projectile
Changed muzzle flash to silenced handgun muzzle flash
Shortened flash duration to 0.01 seconds
12 Ga. Bean Bag
Changed projectile mesh to custom bean bag
Shell Casings
Replaced '45CalCasing.nif' with higher-poly mesh
Replaced 'AssaultRifleShellCasing.nif' with higher-poly mesh
Replaced '762mmCasing.nif' with higher-poly mesh
Replaced 'ShotgunShellCasing.nif' with higher-poly mesh
Cartridge Comparison Chart
This chart provides more detail about how the Mega-Pack is balanced based on certain assumptions about each cartridge. Entries in red indicate that liberties were taken with regards to established canon.
weapons/consistencytweaks.txt · Last modified: 2024/10/21 12:18 by mc_tammer