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weapons:consistencytweaks

Tammer's Weapon Consistency Tweaks

This optional plugin makes some minor tweaks to certain base-game weapons to bring them in line with my vision of how the different ammo types are supposed to work.

Weapons

12.7mm Pistol

  • Renamed “.44 Magnum Pistol”
  • Re-chambered for .44 Magnum
  • Reduced base damage output to 35 (to match .44 Magnum Revolver)
  • Increased base magazine capacity to 8 rounds

Li'l Devil (GRA)

  • Re-chambered for .44 Magnum
  • Reduced base damage output to 40 (to maintain +5 damage over regular 12.7mm Pistol)
  • Increased base magazine capacity to 8 rounds

12.7mm Submachine Gun (Base Game & GRA Versions)

  • Renamed “5mm Submachine Gun”
  • Re-chambered for 5mm
  • Reduced value to 4000
  • Reduced base damage output to 13 (to match base game Assault Carbine)
  • Increased base magazine capacity to 50 rounds
  • Changed shell casing model to assault rifle casings

Assault Carbine (Base Game & GRA Versions)

  • Re-chambered for 5.56mm
  • Increased base damage output to 18 (to match Service Rifle)
  • Reduced base magazine capacity to 20 rounds (to match weapon mesh's magazine)

Lily's Assault Carbine

  • Increased base damage output to 20 (to maintain slightly better damage than the playable Assault Carbine)
  • Reduced base magazine capacity to 20 rounds (to match weapon mesh's magazine)

Marksman Carbine

  • Increased base magazine capacity to 30 rounds (to match weapon mesh's magazine)

All-American

  • Increased base magazine capacity to 30 rounds (to match weapon mesh's magazine)

Minigun

  • Re-chambered for 5.56mm
  • Increased base damage output to 18

CZ57 Avenger

  • Re-chambered for 5.56mm
  • Increased base damage output to 20

Silenced .22 Pistol

  • Changed shell casing mesh to new custom .22LR casing

Silenced .22 SMG

  • Changed shell casing mesh to new custom .22LR casing

Survivalist's Rifle

  • Reduced base magazine capacity to 7 rounds (to match weapon mesh's magazine)

Weapon Mods

12.7mm Pistol Silencer

  • Renamed “.44 Magnum Pistol Silencer”

12.7mm Submachine Gun Silencer

  • Renamed “5mm Submachine Gun Silencer”

12.7mm SMG Laser Sight (GRA)

  • Renamed “5mm SMG Laser Sight”

12.7mm SMG Stacked Magazine (GRA)

  • Re-named “5mm SMG Stacked Magazine”
  • Increases mag capacity by 15 rounds (65 total)
  • Changed description to match effect

12.7mm SMG Suppressor (GRA)

  • Re-named “5mm SMG Suppressor”

Assault Carbine Extended Mags (Base Game & GRA Versions)

  • Increases mag capacity by 10 rounds (30 total)
  • Changed description to match effect

Leveled Lists

  • All loot list ammo for above weapons changed accordingly

Projectiles

.22 LR Pistol Projectile

  • Changed muzzle flash to silenced handgun muzzle flash
  • Shortened flash duration to 0.01 seconds

.22 LR Rifle Projectile

  • Changed muzzle flash to silenced handgun muzzle flash
  • Shortened flash duration to 0.01 seconds

12 Ga. Bean Bag

  • Changed projectile mesh to new custom bean bag

Non-Player Character

Ulysses (Lonesome Road)

  • Replaced 12.7mm ammo in inventory with 5mm (Injected by script to prevent conflicts)

Cartridge Comparison Chart

This chart provides more detail about how the Mega-Pack is balanced based on certain assumptions about each cartridge. Entries in red indicate that liberties were taken with regards to established canon.  Cartridge Comparison Chart

weapons/consistencytweaks.txt · Last modified: 2021/09/18 13:23 by mc_tammer

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