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Designated Marksman Rifle

This weapon is loosely based on the Knight's Armament SR-25 and the similar M110 SASS, both semi-automatic battle rifles designed to provide accurate long-range fire at the squad level.

Parts Used

I started with the base game Marksman Carbine mesh and removed the optic as well as patching the missing section of rail that was exposed when the optic was removed. I then extended the magazine well and lengthened the bolt, before replacing the magazine with a widened Assault Carbine magazine. I also fixed the plugged handguard holes that are present on the vanilla mesh. I then enlarged the delta ring and lengthened the railed handguard before replacing the barrel with the one from Ratslayer. Lastly, I added the Hunting Rifle Scope.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Designated Marksman Rifle
Strength 7 Skill Guns 75
Ammo Type .308
Capacity 20
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 45 DPS 256
Damage Per Projectile 45 # of Projectiles 1
Crit Damage 45 Crit % Multiplier x1.5
AP 20 Min. Spread 0.035
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 11 Value 6500
Item HP 500 Sight FOV 10
Repair Semi-Auto .308 Rifles
FormID ##F0005C
Weapon Mods
Sniper Rifle Suppressor Silence N/A
Animation Type TwoHandAutomatic
Attack Animation Attack3
Reload Animation ReloadF
Noise Level Loud
weapons/rifle/designatedmarksmanrifle.txt · Last modified: 2024/01/01 15:11 by mc_tammer

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