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weapons:energy:sonicshotgun

Sonic Shotgun

Loosely inspired by a similar weapon from the 2002 film Minority Report, this is a less-than-lethal energy weapon that pushes targets away with considerable force and renders them unconscious (assuming they aren't robots).

Parts Used

I started with the legacy-content Alien Atomizer mesh from the Mothership Zeta DLC for Fallout 3 and isolated the main barrel, before lengthening it slightly to allow for a two-handed grip. I then attached the stock and grip from the base game Laser Rifle.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.

Sonic Shotgun
Effects +500 Fatigue Damage
Knockback
+20 EMP Damage (vs. Robots)
Requirements
Strength 4 Skill Energy Weapons 50
Ammunition
Ammo Type Small Energy Cell
Capacity 5
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 1 DPS 2
Damage Per Projectile 1 # of Projectiles 1
Crit Damage 0 Crit % Multiplier x1
AP 20 Min. Spread 5.0
Limb Damage Multiplier 0.1 Rate of Fire 5
Other Stats
Weight 3 Value 1000
Item HP 100 Sight FOV 60
Repair Sonic Shotguns
FormID ##F0001F
Weapon Mods
N/A
GECK Data
Animation Type TwoHandRifle
Hand Grip DEFAULT
Attack Animation AttackLeft
Reload Animation ReloadI
Noise Level Loud
weapons/energy/sonicshotgun.txt · Last modified: 2021/06/04 19:27 by mc_tammer

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