This is a highly-accurate beam weapon equipped with a magnified optic for long-distance engagement. I made this to round out the selection of laser weapons, as there was no energy weapon equivalent to the Sniper Rifle. I also found it odd that laser weapons have as much spread as they do. Considering that it fires a beam of light that should not be affected by external factors such as wind, one would think laser weapons ought to be more accurate than they are. This weapon is one answer to the question.
I started with the base game Sniper Rifle mesh and fattened up the pistol grip, before isolating it and the stock and removing everything else. I then took the Laser Rifle and modified it extensively, mirroring parts all over the place to try and make it as symmetrical as possible before thinning it out, while keeping the emitter end round. I placed the Gauss Rifle scope on top and then rigged the entire weapon to use the Plasma Rifle's handing, firing and reloading animations.
The following properties, perks and challenges apply to this weapon:
|Strength||4||Skill||Energy Weapons 75|
|Ammo Type||Microfusion Cell|
|Ammo Use Per Shot||4||Regen Rate||N/A|
|Damage Per Projectile||40||# of Projectiles||1|
|Crit Damage||40||Crit % Multiplier||x2.5|
|Limb Damage Multiplier||1||Rate of Fire||1|
|Item HP||100||Sight FOV||25|
|Laser Rifle Focus Optics||Decrease Spread||0.0125|
|Laser RCW Recycler||Regenerate Ammo||1|