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weapons:energy:stungun

Stun Gun

This weapon is a less-than-lethal pacification option that deals very little physical damage but will instantly knock out a human target.

Parts Used

I started with the Automatic Rifle mesh from the Dead Money DLC and removed everything except the pistol grip assembly. I then added the trigger from the Plasma Defender, the safety switch from the 10mm Pistol, and two of the greeblies from the Plasma Pistol to serve as the electrical conduits.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.

Apocrypha

The intense heat of the electrical arc will cook Radroaches from the inside, causing steam to build up inside their exoskeletons. When the pressure builds up enough, it will cause the exoskeleton to burst.

Stun Gun
Effects +500 Fatigue Damage
+50 EMP Damage (vs. Robots)
Insta-gib (vs. Radroaches)
Requirements
Strength 2 Skill Energy Weapons 0
Ammunition
Ammo Type Small Energy Cell
Capacity 1
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 1 DPS 0
Damage Per Projectile 1 # of Projectiles 1
Crit Damage 0 Crit % Multiplier x1
AP 17 Min. Spread 0.5
Limb Damage Multiplier 0.1 Rate of Fire 1
Other Stats
Weight 0.5 Value 200
Item HP 100 Sight FOV 65
Repair Stun Guns
FormID ##F00014
Weapon Mods
N/A
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackRight
Reload Animation ReloadH
Noise Level Silent
weapons/energy/stungun.txt · Last modified: 2024/01/01 15:19 by mc_tammer

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