Tammer's Wasteland Workshop

Changing the World Since 2016

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armor:changelog

Tammer's NIF-Bashed Armor Mega-Pack Changelog

Version 4.3

  • Upcoming

Version 4.2

Version 4.1

  • Fixed Defuser Armor effect to actually provide +10 DT against explosives
  • Changed Vault Boy Mascot Head effect (Hostiles don't attack if your weapons stay holstered)

Version 4.0

  • Reduced Maverick Armor weight to 8 (To match other ballistic vest armors)
  • Renamed Coordinator Headset to Shot-Caller Headset
  • Renamed meshes and textures for consistency
  • Renamed several internal records (This should hopefully be invisible to the end user)
  • [Roxxi] Updated mannequin texture file paths
  • [Dudley] Gave Dudley a unique appearance

Version 3.6

  • Re-named Juggernaut Armor to Defuser Armor (So I can re-use the name 'Juggernaut' for something else later)
  • Fixed Infiltrator Suit stealth takedown to only work if the suit is equipped
  • Stealth takedown no longer leaves victims permanently unconscious
  • Stealth takedown now requires 20 AP to perform
  • Reduced all ballistic vest armor DT to 8 (Heister, Maverick, Outbreak, Ronin)
  • Tweaked leveled lists to re-balance distribution

Version 3.5

  • Replaced Duffle Bag dummy NPC with dummy creature (to prevent it from auto-equipping stored armor and weapons)
  • Fixed arm gore caps on male Revenant, Outlaw and Privateer outfits
  • Changed skirt and high heels on female Heister Suit to pants and shoes
  • Re-named main ESM Master file and updated vendor plugins to reference new name
  • Flagged vendor plugins as ESM master files, to fix broken navmeshing (Engine bug in FNV means navmeshing doesn't work in ESPs)

Version 3.4.1

  • Fixed Infiltrator Suit 'Stealth Takedown' prompt to only appear on actors
  • Changed 'Night Vision Toggle' aid item to have no value
  • Renamed 'Rebreather' to 'Amphibian Rebreather'
  • Made Ronin Armor texture compatible with base-game only New Vegas

Version 3.4

Version 3.3.2

  • Changed Infiltrator Suit's Stealth Takedown to be non-lethal, performed by sneaking up undetected on a human target and activating them

Version 3.3.1

  • Companions can now equip the Duffle Bag
  • Fixed ability to change Duffle Bag max. capacity on the fly
  • Fixed Duffle Bag weapon confiscation when entering casinos

Version 3.3

Version 3.2

  • Changed over to ESM Master-based system to streamline workflow
  • Added Boonie Hat
  • Updated female Prankster Outfit mesh to be less puffy around the neck and shoulders
  • Added Pip-Boy icons for Star Trooper Armor & Helmet
  • Changed Skiptracer Armor effect to boost Energy Weapons
  • [Roxxi] Added new vendor plugin
  • [Dudley] Added new vendor plugin for TTW

Version 3.1

Version 3.0

  • Consolidated into a single plugin. You will need to manually set the globals to configure your preferences
  • Re-ordered FormIDs to be sequential
  • Updated Tracker Outfit mesh
  • Fixed missing Material Properties on several of the older meshes

Version 2.5.1

  • Fixed Wayfinder Shades so the Cateye effect only applies if the player is wearing the shades (Thanks, Isotope235!)

Version 2.5

Version 2.4

Version 2.3

  • Re-balanced the DT of non-armored outfits to provide at least some protection
  • Moved default location of Prankster outfit

Version 2.2

Version 2.1

Version 2.0

  • Fixed Tracker outfit so that animals don't turn hostile when unequipped (Thanks, Cyanol!)
  • Updated all meshes to fix blood splatter decals (Thanks, papelcelofan & Jokerine!)
  • Removed unique instances of outfits from worldspace
  • Integrated all outfits into leveled lists

Version 1.1

Version 1.0

  • Initial release
armor/changelog.txt · Last modified: 2021/10/23 01:36 by mc_tammer

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