This mesh was originally made for the Buzzkill, which I intended to have an electrified bayonet. After deciding to use the Cattle Prod for that weapon instead, I figured I could reuse this knife mesh for a generic bladed weapon. It's intended to be more of an old-west-style Bowie Knife than the one from Lonesome Road, featuring an S-curved crossguard and birds-head grip.
I started with the Bowie Knife mesh from the Lonesome Road DLC and removed everything but the blade. I then added the crossguard from the cut-content Service Rifle Bayonet, the handle from the Knife, and the screwheads from the Cowboy Repeater.
The following properties, perks and challenges apply to this weapon:
Effects | -1 HP per second for 15 seconds Bonus Critical Chance Bonus Critical Damage |
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Requirements | |||
Strength | 3 | Skill | Melee Weapons 75 |
Attack Stats | |||
Base Damage | 17 | DPS | 98 |
Crit Damage | 25 | Crit % Multiplier | x2.5 |
AP | 17 | Min. Spread | 0.0 |
Limb Damage Multiplier | 1.25 | Rate of Fire | 1 |
Other Stats | |||
Weight | 1 | Value | 1000 |
Item HP | 100 | Sight FOV | 0 |
Repair | Combat Knives | ||
FormID | ##F000A1 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | OneHandMelee | ||
Hand Grip | DEFAULT | ||
Attack Animation | DEFAULT | ||
Reload Animation | ReloadA | ||
Noise Level | Silent |