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faq

Miscellaneous Questions

Why Don't You Take Requests, Ideas, or Suggestions?

I don't take requests because as soon as I start, I will suddenly find myself inundated with requests from everyone, and there will be hurt feelings if I fulfill some but not others. To avoid this, I have a blanket “no requests” policy.

As for not accepting ideas or suggestions, the main reason is because I have plenty enough of my own that I don't need more. I watch Forgotten Weapons and Firearms Expert Reacts, I play other video games, so chances are that whatever you want to suggest is something I've already thought about and either didn't find it interesting enough to pursue or couldn't find a way to make it work in the engine.

Additionally, there is a chance that whatever you want to suggest is something that I'm already working on, in which case it might look to an outside observer like I'm fulfilling your request once I release it. This could lead to the aforementioned hurt feelings if someone thinks I'm taking your requests but not theirs. So again, to avoid this, I have a blanket “no ideas or suggestions” policy.

Why Aren't Your Mods on Nexus?

In August of 2021, NexusMods changed their terms of service to essentially say that anything uploaded to their servers automatically becomes their property, granting them all rights and privileges to use those assets however they want, without any obligation to credit, compensate, or even acknowledge the actual creators. NexusMods' response to backlash against this boiled down to, “If you don't like it, don't use our platform.” Thus, I want to keep my assets off their servers however possible.

Additionally, in June of 2025, NexusMods was acquired by a private equity firm. As we've seen time and time again, any time private equity gets involved, enshittification soon follows. With the (deliberately?) vague wording in their Terms of Service, there is nothing to stop the new owners from deciding that it would be more profitable for them if they put all the mods behind a paywall and charge people for access, without compensating the creators who submitted all those mods in the first place. I refuse to allow anyone to charge money for my mods. I am wholly-dedicated to my mods always being free, and so I am choosing to avoid associating with NexusMods at all.

Some friendly advice: if I were you, I would download a copy of all the mods you like and learn how to use an offline mod organizer, just in case the site gets paywalled, and you also lose access to Vortex.

How Come You Don't Use NVSE, or Other Engine Extensions?

As I often mention elsewhere, the main reason is because I feel that limitations breed creativity, forcing me to find interesting workarounds instead of just typing a single line of code. I learned a lot about scripting and how the engine works from doing it this way, and I like seeing how far I can push the limits of the vanilla engine.

I also like minimizing the number of dependencies I rely on, since every additional dependency is another barrier to entry. There are so many mods I passed over because the author said in the description, “I can't be bothered to remember what functions I used from which extension, so just download them all,” which is a ridiculous ask.

Additionally, I like knowing that my mods could've worked on Day Zero, as well as the security of knowing that my mods can never be bricked by a random update. Remember that time Bethesda bricked Fallout 4 simply by releasing a broken update, ruining things that modders had already fixed years ago, and forcing them to scramble to re-fix everything? And then releasing another update a few weeks later to fix their first update, breaking mods AGAIN? And this time, the modders didn't update right away, waiting to see if a third update would drop, and next thing you know, it's been MONTHS and your mod is still broken because the script extender you rely on hasn't been updated. I never have to worry about that. Any update that breaks my mods would break the game itself, in which case not being able to use my mods would be a moot point.

Do You Have a Patreon?

No, I do not use any crowdfunding platforms such as Patreon, Ko-Fi, etc. Do not give anyone money if they're claiming to be me on a crowdfunding platform. It is a scam. The only genuine accounts are ones linked to from this website.

Why Don't You Ever Discuss Your Upcoming Projects?

Burnout is a very real danger for all creatives, and as such, sometimes I'll abandon a project for months or years because I'm tired of working on it. The last thing I want in times like this is people badgering me, wanting to know when the mod will be released. To prevent this possibility, I only ever announce/showcase things that I've already completed, or which are mostly functional but lacking polish.

Why Are Your Tutorial Videos So Long?

As attention spans grow ever shorter, I fully understand that video tutorials which “get to the point” faster are more popular. However, the danger in this approach is that viewers can fall into the trap of blindly following along, only to reach the end without retaining any of the knowledge of the steps it took to get there. When making tutorial videos, I always try to explain why I'm doing something, and not just how, so that viewers will hopefully retain the knowledge and have a better understanding of the theory, which should help out when confronted with situations that aren't explicitly covered in the video.

Also, I don't like to skip over the small details because whenever I have to look up a tutorial, it's usually because I'm a complete beginner with no prior knowledge, and can't figure out how to do something simple. It's incredibly frustrating when the host glosses over it because they think, “everyone should already know how to do this so I won't bore you with it.” No! That was the part I needed help with! So, when making my own tutorials, I try not to skip any steps, no matter how small or insignificant, so that viewers can follow along in as close to real-time as possible.

faq.txt · Last modified: by mc_tammer

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