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Do electric cowboys dream of android sheep? This weapon was inspired by the fact that both the Cowboy Repeater and Cattle Prod are related to cows, so I decided to combine them and see what would happen.

Parts Used

I started with the base game Cowboy Repeater and added the coil, batteries, and wires from the Cattle Prod, the hose clamps from the Caravan Shotgun, and the cable clamps and tape from the AER14 Prototype. I then retextured the receiver to give it the case-hardened finish from La Longue Carabine.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

If the Player has this weapon equipped but no .357 Magnum ammo in their inventory, the rifle version will automatically be removed and replaced with the cattle prod version. Conversely, upon picking up any .357 Magnum ammo, the cattle prod version will be removed and replaced with the rifle version.


This weapon must be crafted at a workbench.

Materials Cowboy Repeater
Cattle Prod
Scrap Electronics
Duct Tape
Skill Requirements Repair 65
Effects +50 Fatigue Damage
+20 EMP Damage (vs. Robots)
Strength 5 Skill Guns 25 (Rifle)
Melee Weapons 75 (Cattle Prod)
Ammo Type .357 Magnum
Capacity 11
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 35 (Rifle)
5 (Cattle Prod)
DPS 75 (Rifle)
7 (Cattle Prod)
Damage Per Projectile 35 # of Projectiles 1
Crit Damage 35 (Rifle)
5 (Cattle Prod)
Crit % Multiplier x1.5 (Rifle)
x1 (Cattle Prod)
AP 24 (Rifle)
22 (Cattle Prod)
Min. Spread 0.05 (Rifle)
0 (Cattle Prod)
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 6 Value 2500
Item HP 150 Sight FOV 32
Repair Cowboy Repeaters
FormID ##FE0051 (Rifle)
##FE0052 (Cattle Prod)
Weapon Mods
Animation Type TwoHandRifle (Rifle)
TwoHandMelee (Cattle Prod)
Attack Animation Attack5 (Rifle)
DEFAULT (Cattle Prod)
Reload Animation ReloadZ (Rifle)
ReloadA (Cattle Prod)
Noise Level Normal (Rifle)
Silent (Cattle Prod)
weapons/rifle/unique/buzzkill.txt · Last modified: 2024/01/03 16:57 by mc_tammer

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