Watch Station A.E.G.I.S. is a lifeless space station perched in low Earth orbit that was originally built to serve as an orbital forward operating base for the U.S. military. However, before it could become operational, the bombs fell and consumed the world in nuclear fire. For two centuries, the station has lain dormant and forgotten – little more than a fleeting glimmer in the night sky – until you rediscover it during your travels in the Wasteland.
Originally envisioned as a network of satellite platforms belonging to the American Enforcement & Guidance for International Security (A.E.G.I.S.) Initiative, only one such station was ever built before the outbreak of the Great War, and even it was never put to use. Raw materials were launched by rocket and the station was assembled in orbit by a robotic workforce, so no human has ever set foot aboard… until now.
This mod serves as a player home that also allows you to travel freely between the Capital Wasteland and Mojave Wasteland.
Located within the Dormitory pod, the Vista Suite is the private stateroom reserved for the station's Commanding Officer.
The station's modules are interconnected by a “transit system” that lets you go straight to any one module from any of the others. One thing I disliked about other space station mods I found was that you typically had to actively walk through each cell in order to reach the one you want, which often made it frustrating and confusing to navigate. This method is a compromise between realism and convenience.
The station also features H.O.L.L.I., a holographic onboard assistant to talk to, who you can ask about almost any item or location aboard the station. She also acts as a vendor, and is the only source of the Interlink Booster chem.
Shuttles are the most conventional method to gain access to the station, and can be found at Nellis AFB and Adams AFB. A shuttle flight takes six in-game hours.
Retrieval Beacons are transponders for the station's Burst-Encoded Automated Matter/Energy Relay (B.E.A.M.E.R.) which allow it to lock on to a target and teleport it up to the station. Teleportation is instantaneous, but only works to bring you onto the station from any exterior cell. There are two beacons to be found 1), one in the Capital Wasteland and another in the Mojave.
The Dynamic Re-entry of Orbital Personnel option simulates being dropped from orbit in a re-entry capsule to land at any point on Earth, like in Robert A. Heinlein's seminal novel Starship Troopers. Currently, you can choose between eight locations to deploy to: Camp McCarran, The Fort or The Strip in the Mojave, or The Citadel, Rivet City, Megaton, Paradise Falls or Evergreen Mills in the Capital Wasteland. A D.R.O.P. insertion takes ninety in-game minutes.
A research track is available that allows you to research upgrades for the station. This option is only available after passing an Intelligence speech check with H.O.L.L.I.
Intramural Targeting Scanners | Allows you to teleport down to the surface from anywhere aboard the station |
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Digital Quantum Storage | Adds extra storage to the player suite |
High-Def Holographic Projectors | Populates the station with holographic crew members |
Expanded Cargo Manifest | Expands H.O.L.L.I.'s vendor inventory, as well as the types of food and drink available in the commissary. Also populates the Armory racks with cosmetic power armor and weapons |
There are a number of global variables that can be changed using either the G.E.C.K., FNVEdit, or console commands, in order to tailor the experience to your personal preferences. When using console commands, the proper syntax is set aaaGLOBWhatever to #
.
aaaGLOBResearchDebug | If set to 1, disables the research timer and gives the upgrade immediately. Set to 0 by default. |
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Player.AddItem ##AE0001 1
to spawn a new one.