Tammer's Wasteland Workshop

Changing the World Since 2016

User Tools

Site Tools


Berserker Claws

These claws are a reference to the Marvel Comics' X-Men character Wolverine, who is arguably one of the company's most popular characters. Relive the glory days of the 1990s, when everybody was a badass, brooding anti-hero and Wolverine was the undisputed poster-boy with his face plastered on just about every comic book cover, regardless of whether he actually appeared in the issue or not.

Parts Used

I started with the base game Legate Helmet mesh and removed everything except the crest. I then removed a few faces to bevel it into a blade shape, then rigged it to the hand bones.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

The claws auto-equip at the start of combat and auto-unequip at the end. The “NoUnequip” flag is set to 1, forcing you to use the claws exclusively once a fight starts. The claws don't degrade, ignore normal weapon resistance, and impart a bleed effect on enemies.

To remove the perk, use the console command Player.RemovePerk ##EE000A, where ## is the Mod Index of the plugin in your load order.


This weapon can only be obtained with the Wild Wasteland trait selected during character creation.

With the Wild Wasteland trait, the “Berserker Rage” perk is unlocked at Level 2. Selecting this perk will automatically add the weapon to your inventory.

Berserker Claws
Effects -1 HP per second for 15 seconds
Bonus Critical Chance
Bonus Critical Damage
Strength 5 Skill Unarmed 50
Attack Stats
Base Damage 30 DPS 71
Crit Damage 50 Crit % Multiplier x2
AP 20 Min. Spread 0.0
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 3 Value 0
Item HP 1000 Sight FOV 0
Repair Knives
FormID ##FB0005
Weapon Mods
Animation Type HandToHandMelee
Attack Animation DEFAULT
Reload Animation ReloadA
Noise Level Silent
weapons/wacky/berserkerclaws.txt · Last modified: 2023/08/09 09:50 by mc_tammer

Page Tools