These claws are a reference to the Marvel Comics' X-Men character Wolverine, who is arguably one of the company's most popular characters. Relive the glory days of the 1990s, when everybody was a badass, brooding anti-hero and Wolverine was the undisputed poster-boy with his face plastered on just about every comic book cover, regardless of whether he actually appeared in the issue or not.
I started with the base game Legate Helmet mesh and removed everything except the crest. I then removed a few faces to bevel it into a blade shape, then rigged it to the hand bones.
The following properties, perks and challenges apply to this weapon:
The claws auto-equip at the start of combat and auto-unequip at the end. The “NoUnequip” flag is set to 1, forcing you to use the claws exclusively once a fight starts. The claws don't degrade, ignore normal weapon resistance, and impart a bleed effect on enemies.
To remove the perk, use the console command Player.RemovePerk ##EE000A
, where ## is the Mod Index of the plugin in your load order.
This weapon can only be obtained with the Wild Wasteland trait selected during character creation.
With the Wild Wasteland trait, the “Berserker Rage” perk is unlocked at Level 2. Selecting this perk will automatically add the weapon to your inventory.
Effects | -1 HP per second for 15 seconds Bonus Critical Chance Bonus Critical Damage |
||
---|---|---|---|
Requirements | |||
Strength | 5 | Skill | Unarmed 50 |
Attack Stats | |||
Base Damage | 30 | DPS | 71 |
Crit Damage | 50 | Crit % Multiplier | x2 |
AP | 20 | Min. Spread | 0.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 3 | Value | 0 |
Item HP | 1000 | Sight FOV | 0 |
Repair | Knives | ||
FormID | ##FB0005 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | HandToHandMelee | ||
Hand Grip | DEFAULT | ||
Attack Animation | DEFAULT | ||
Reload Animation | ReloadA | ||
Noise Level | Silent |