This weapon is an electromagnetic saw blade launcher, loosely inspired by the Spinfusor from the videogame Tribes 2.
I started with the skeleton stock from the base game Sniper Rifle mesh and added the magazine from the 12.7mm Submachine Gun (enlarged), along with the tines from the front fork of the Tesla Cannon. I also used the handguard from the Assault Carbine, part of the receiver from the Bozar, the trigger and trigger guard from the 25mm Grenade APW, and the sight rail from the Laser RCW. Lastly, I decorated the front tines with some pieces from the Tesla coil.
The following properties, perks and challenges apply to this weapon:
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #G-167-P - "SlingRazor" Electromagnetism is like magic, able to exert force on objects without even touching them. Meanwhile, spinning objects conserve angular momentum. By combining these two principles, I was able to launch a spinning disc quite a significant distance with remarkably high stability. I'm not sure what practical purpose (if any) this project serves, but I think I'll keep it around as a handy demonstration of physics at work.
Requirements | |||
---|---|---|---|
Strength | 5 | Skill | Guns 50 |
Ammunition | |||
Ammo Type | Razor Disc | ||
Capacity | 1 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 35 | DPS | 14 |
Damage Per Projectile | 35 | # of Projectiles | 1 |
Crit Damage | 35 | Crit % Multiplier | x1.5 |
AP | 45 | Min. Spread | 0.75 |
Limb Damage Multiplier | 10 | Rate of Fire | 1 |
Other Stats | |||
Weight | 12 | Value | 5000 |
Item HP | 500 | Sight FOV | 45 |
Repair | N/A (Must be repaired by vendor) | ||
FormID | ##FE000E | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | HandGrip2 | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadG | ||
Noise Level | Normal |