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weapons:smg:unique:pinsetter

The Pinsetter

I fell in love with this mesh after making it for my Slimline Mesh Replacers mod, so I wanted to include it in the Mega-Pack somehow. The name is a bowling reference, playing off of its knockdown effect.

Parts Used

I started with the base game 12.7mm Submachine Gun mesh and removed the forward knuckle guard, then lengthened the pistol grip to prevent it from clipping through the player's hand. I then thinned down the width of the receiver and magazine, and modified the front end to create a blunt-nosed vented shroud look. I added the trigger from the Recharger Pistol, the charging handle from the Lonesome Road DLC's Red Glare, the charging handle slot from the Silenced .22 SMG, and the sight rail from the Laser RCW. The stock was made using the carry handle from the Missile Launcher and a retextured pump handle from Red Glare.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Procurement

This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.

The Pinsetter
Effects Knockdown
Requirements
Strength 6 Skill Guns 100
Ammunition
Ammo Type 12.7mm
Capacity 24
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 36 DPS 360
Damage Per Projectile 36 # of Projectiles 1
Crit Damage 36 Crit % Multiplier x1
AP 24 Min. Spread 1.5
Limb Damage Multiplier 1 Rate of Fire 10
Other Stats
Weight 4.5 Value 5500
Item HP 500 Sight FOV 50
Repair 12.7mm Submachine Guns
FormID ##FE0029
Weapon Mods
N/A
GECK Data
Animation Type TwoHandAutomatic
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadH
Noise Level Loud
weapons/smg/unique/pinsetter.txt · Last modified: 2024/01/01 14:59 by mc_tammer

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