This weapon started out as a mesh I made for a unique Semi-Auto Field Shotgun before making The Gong Ringer and I couldn't decide which one I liked better, so ultimately chose to include both. Nothing particularly special about this weapon, aside from being silenced by default.
I started with the base game Hunting Shotgun mesh and added the charging handle from the Silenced .22 SMG before cutting a slot into the ejection port to accommodate it. I then gave the front handguard a slight swell and enlarged the magazine tube nut. Lastly, I added the rear sight protector from the Laser RCW, the rear sight aperture from the Assault Carbine, the front sight from the Battle Rifle, and the glowing dot from the 9mm Pistol.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
Requirements | |||
---|---|---|---|
Strength | 5 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 12 Ga. | ||
Capacity | 4 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 70 | DPS | 270 |
Damage Per Projectile | 10 | # of Projectiles | 7 |
Crit Damage | 10 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 1.75 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 5.5 | Value | 4500 |
Item HP | 200 | Sight FOV | 50 |
Repair | Semi-Automatic Shotguns | ||
FormID | ##FE0028 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLeft | ||
Reload Animation | ReloadY | ||
Noise Level | Silent |