Shotguns are quite versatile weapons, with one of their most common military/law-enforcement uses being to blow the locks and hinges off of doors to gain access to a room or building. This particular one is based on the Serbu Super-Shorty, which is used by the military and law-enforcement agencies as a breaching shotgun.
I started with the base game Hunting Shotgun mesh and removed the buttstock, then shortened the barrel and magazine tube before adding the pistol grip and replacing the pump action bar with the one from the Riot Shotgun. I also added the muzzle brake from the Marksman Carbine as the standoff, and the barrel from the Silenced .22 SMG as the folded vertical foregrip.
The following properties, perks and challenges apply to this weapon:
Equipping this weapon with 12 gauge ammunition in inventory will add an activation choice when interacting with a non-quest-related locked door. It does not open locked safes or containers.
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
Effect | Force open non-quest doors | ||
---|---|---|---|
Requirements | |||
Strength | 3 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 12 Ga. | ||
Capacity | 3 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 84 | DPS | 168 |
Damage Per Projectile | 12 | # of Projectiles | 7 |
Crit Damage | 12 | Crit % Multiplier | x1 |
AP | 28 | Min. Spread | 3.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 4.0 | Value | 5000 |
Item HP | 200 | Sight FOV | 50 |
Repair | Pump-Action Shotguns | ||
FormID | ##FE003D | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack7 | ||
Reload Animation | ReloadY | ||
Noise Level | Loud |