This weapon is a custom Checkpoint Rifle, outfitted with an extended railed handguard, 10-round magazine, suppressor, and a low-power 4x magnification scope.
I started with the base game Marksman Carbine mesh and removed the barrel, stock, and optic before lengthening the handguard and cloning rails around all four sides. I then added the fixed stock from the Service Rifle, the barrel from the Anti-Materiel Rifle, the 12.7mm Pistol Silencer, the Anti-Materiel Rifle Suppressor (actually a muzzle brake), and a reconfigured .44 Revolver Scope.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
Effects | Destroy target limb on crit | ||
---|---|---|---|
Requirements | |||
Strength | 5 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 12.7mm | ||
Capacity | 10 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 50 | DPS | 210 |
Damage Per Projectile | 50 | # of Projectiles | 1 |
Crit Damage | 50 | Crit % Multiplier | x2.5 |
AP | 15 | Min. Spread | 0.55 |
Limb Damage Multiplier | 2.5 | Rate of Fire | 1 |
Other Stats | |||
Weight | 9 | Value | 6000 |
Item HP | 400 | Sight FOV | 22.5 |
Repair | Semi-Automatic 12.7mm Rifles | ||
FormID | ##FE001A | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadF | ||
Noise Level | Normal |