The Coreburner carried by Snake Plissken in the 1996 film Escape from L.A. was probably the coolest part of an otherwise pretty-forgettable movie.
I started with the base game Marksman Carbine mesh and lengthened the bolt and magazine well before adding the drum magazine from the Bozar, the enlarged trigger guard from the 12.7mm Submachine Gun, the Varmint Rifle Night Scope, and the handguards from both the Assault Carbine and the Light Machine Gun.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
Effects | +2 Fire Damage for 5 seconds | ||
---|---|---|---|
Requirements | |||
Strength | 5 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 12.7mm | ||
Capacity | 32 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 40 | DPS | 900 |
Damage Per Projectile | 40 | # of Projectiles | 1 |
Crit Damage | 40 | Crit % Multiplier | x1 |
AP | 14 | Min. Spread | 1.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 10 |
Other Stats | |||
Weight | 8 | Value | 5500 |
Item HP | 400 | Sight FOV | 25 |
Repair | Automatic 5.56mm Rifles | ||
FormID | ##FE0006 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadF | ||
Noise Level | Loud |