Back in the early days of the First World War, machine guns were heavy, cumbersome things – some requiring a crew of as many as eight men to load, operate, and carry the gun along with its replacement parts. As the war progressed, lighter and more maneuverable automatic rifles were developed, which led to the adoption of “marching fire” – a tactic where advancing infantry units fire from the hip while moving in an effort to pin down enemy troops.
This weapon, while not a direct recreation of any particular firearm of the era, is intended to be the kind of gun that would fill that role. It incorporates elements from the Lewis Gun, the Reibel Machine Gun, and the Vickers Gun. Purely by accident, it also strongly resembles the so-called “Assault Rifle” from Fallout 4.
I started with the base game Light Machine Gun mesh and removed everything but the receiver, chopping it down into a rectangle. I then added the barrel from the Gatling Laser, the pistol grip from the Anti-Materiel Rifle, the butt pad and Microfusion Cell receptacle from the Gauss Rifle, the front sight from the legacy-content Assault Rifle, and the rear sight and carry handle from the Automatic Rifle.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 8 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | .308 | ||
Capacity | 75 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 30 | DPS | 240 |
Damage Per Projectile | 30 | # of Projectiles | 1 |
Crit Damage | 30 | Crit % Multiplier | x1 |
AP | 18 | Min. Spread | 1.8 |
Limb Damage Multiplier | 1 | Rate of Fire | 8 |
Other Stats | |||
Weight | 20 | Value | 5250 |
Item HP | 750 | Sight FOV | 50 |
Repair | Trench Raid Machine Guns | ||
FormID | ##F00070 | ||
Weapon Mods | |||
Light Machine Gun Expanded Drums | Increase Mag Capacity | 75 | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadD | ||
Noise Level | Loud |