“Scout rifle” is the term used to describe a class of practical, general-purpose carbine, typically defined as being bolt-action and chambered in .308, fitted with a forward-mounted low-power long eye-relief optic, and weighing under 3 kilograms (6.6 lbs.) with an overall length of less than 1 meter (39 inches).
This particular model is not bolt-action, but fits all the other criteria. I chose to use the Battle Rifle as the basis for this weapon because I was bored of the Hunting Rifle and figured this could be the Fallout equivalent to something like the SOCOM-16.
I started with the Battle Rifle mesh from the Gun Runners' Arsenal DLC and shortened the fore-end of the stock. I then replaced the upper handguard with the vented barrel shroud from the Light Machine Gun, added the flash hider from the legacy-content Assault Rifle, added the hammer from the 9mm Pistol as the safety lever, and added a red-dot sight made using parts from the .44 Revolver Scope.
With all mods applied | |||
Requirements | |||
---|---|---|---|
Strength | 5 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | .308 | ||
Capacity | 8 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 48 | DPS | 92 |
Damage Per Projectile | 48 | # of Projectiles | 1 |
Crit Damage | 48 | Crit % Multiplier | x1 |
AP | 25 | Min. Spread | 0.625 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 6.5 | Value | 2000 |
Item HP | 300 | Sight FOV | 47 |
Repair | Semi-Automatic Battle Rifles | ||
FormID | ##F00057 | ||
Weapon Mods | |||
Reflex Sight | Increase Zoom | 17 | |
Sniper Rifle Carbon Fiber Parts | Increase Max. Condition | 100 | |
10mm SMG Recoil Comp. | Decrease Spread | 0.25 | |
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLeft | ||
Reload Animation | ReloadP | ||
Noise Level | Normal |