I've always felt that a crowbar would be a very handy thing to have while scavving the wastes. How else are you going to bust open all those crates and boxes you stumble across? Or defend yourself against soft, fleshy enemies?
I started with the base game Tire Iron mesh and cloned/mirrored some parts to get the top curve, then I rotated the flattened prying section and made a copy so that both ends tapered to a flattened point. I then widened the edges of both flattened sections, and increased the overall size of the mesh by 150%.
The following properties, perks and challenges apply to this weapon:
Your Strength skill affects what difficulty level of lock you can break. If your Strength skill is less than 3, you won't be able to break any locks. With a minimum Strength skill of 3, you'll be able to break Easy and Very Easy locks. With a minimum Strength skill of 5, you'll be able to break Average locks. With a minimum Strength skill of 7, you'll be able to break Hard locks. With a minimum Strength skill of 9, you'll be able to break Very Hard locks. The script controlling this leveled system runs every time you equip the weapon, so unless you're using this weapon exclusively and never unequip it, it should update more-or-less seamlessly whenever you level up your Strength skill.
Starting in v5.15, breaking locks using the Crowbar will damage the weapon's condition. The amount of damage taken is proportional to the lock's strength. Easy and Very Easy locks will do 3% damage, Average locks will do 5%, Hard locks will do 7%, and Very Hard locks will do 10%. This is to simulate needing to apply more force to break harder locks, thus damaging the weapon.
Effects | Force open non-quest locks | ||
---|---|---|---|
Requirements | |||
Strength | 3 | Skill | Melee Weapons 25 |
Attack Stats | |||
Base Damage | 22 | DPS | 50 |
Crit Damage | 22 | Crit % Multiplier | x1 |
AP | 27 | Min. Spread | N/A |
Limb Damage Multiplier | 2 | Rate of Fire | 5 |
Other Stats | |||
Weight | 4 | Value | 50 |
Item HP | 300 | Sight FOV | N/A |
Repair | Tire Irons | ||
FormID | ##F0002A | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | OneHandMelee | ||
Hand Grip | DEFAULT | ||
Attack Animation | DEFAULT | ||
Noise Level | Silent |