This weapon is a custom Missile Launcher, stripped down into a lighter and more basic form. The design goal was to make it look less bulky and more like a modern real-world rocket launcher or recoilless rifle. The name is a reference to the first nuclear bomb dropped on Hiroshima, complementing the naming convention of the Fat Man.
I started with the base game Missile Launcher mesh and removed the control box, along with all the switches, dials, etc. I then mated the two separated halves together, and added the shoulder pad and trigger grip assembly from the Lonesome Road DLC's Shoulder Mounted Machine Gun.
The following properties, perks and challenges apply to this weapon:
When fired, the launcher will produce a small cluster of explosions on impact. \[ SecondaryExplosions = \frac {Explosives} {5} \] This means that with a maxed-out Explosives skill of 100, a total of twenty additional bomblets will be spawned on impact.
This weapon must be purchased from Vlad, and cannot otherwise be obtained without console commands.
Effects | Cluster bomb | ||
---|---|---|---|
Requirements | |||
Strength | 5 | Skill | Explosives 75 |
Ammunition | |||
Ammo Type | Missile | ||
Capacity | 1 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 125 | DPS | 70 |
Damage Per Projectile | 125 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x0 |
AP | 55 | Min. Spread | 0.3 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 15 | Value | 4000 |
Item HP | 50 | Sight FOV | 40 |
Repair | Missile Launchers | ||
FormID | ##FE001E | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandLauncher | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackRight | ||
Reload Animation | ReloadE | ||
Noise Level | Normal |