This weapon was made to serve as the generic version of the unique Forgiver, which I developed first. Its boxy appearance is inspired by that of the concept DX-12 Punisher, as well as the Overkill Shotgun from the videogame franchise Gears of War.
I started with the base game Laser Rifle mesh and removed everything except for the rounded-square tube body and forward handguard. I then added the barrel of the 25mm Grenade APW from the Gun Runners' Arsenal DLC, the vents from the 12.7mm Pistol, the trigger guard from the Anti-Materiel Rifle, the pistol grip from the C4 Detonator, and the trigger from the Recharger Pistol.
The following properties, perks and challenges apply to this weapon:
Mechanically, I imagine this gun has a firing pin mounted to a rotating disc that is ratcheted into place by operating the pump handle. The hammer/striker hits the disc, causing the firing pin to detonate the primer of whichever round it's sitting behind, then pumping the action advances it to the next grenade in sequence.
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Requirements | |||
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Strength | 5 | Skill | Explosives 75 |
Ammunition | |||
Ammo Type | 25mm Grenade | ||
Capacity | 4 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 2 | DPS | 86 |
Damage Per Projectile | 2 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x1 |
AP | 28 | Min. Spread | 0.7 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 10 | Value | 5000 |
Item HP | 150 | Sight FOV | 45 |
Repair | Quad 25mm Grenade Launchers | ||
FormID | ##F00095 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack7 | ||
Reload Animation | ReloadI | ||
Noise Level | Normal |