This weapon, loosely modeled after the Arasaka HLR-12X Heavy Laser Rifle from the 1988 film Akira, along with influence taken from the Nintendo Super Scope, generates a micro-black hole that will trap and crush nearby enemies.
I started with the Bozar mesh from the Gun Runners' Arsenal DLC and removed everything but the receiver. I then added the shoulder pad of the Shoulder Mounted Machine Gun from the Lonesome Road DLC, the barrel sleeve from the Grenade Machine Gun, the pistol grip and trigger from the Marksman Carbine, the trigger guard from the 12.7mm Submachine Gun, the magazine from the Riot Shotgun, the control box and sighting system from the Missile Launcher, the Varmint Rifle Night Scope, the barrel from the Gatling Laser, and the handguard from the Light Machine Gun.
Seeing as how a black hole's gravity is so intense that even light cannot escape, it should go without saying that all items carried by someone who is killed by this weapon are lost forever. However, this could cause problems if that person is carrying a quest-relevant note or key. Entering the console command set aaaGLOBBlackHoleSaveQuestItems to 1
will automatically transfer all notes and keys on the victim to the player's inventory.
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #E-598-S - "Singularity Engine" Experiments in gravitational hyperdensity have yielded fruit. While immense levels of power are required, it has been proven possible to generate a microsingulairty in normal space. This projector is necessary to do so safely, allowing the operator to remain outside the range of the event horizon. Results of accidental contact with the event horizon have been unfortunate and... messy.
Effects | Attract, trap and crush all nearby targets | ||
---|---|---|---|
Requirements | |||
Strength | 6 | Skill | Energy Weapons 75 |
Ammunition | |||
Ammo Type | Microfusion Breeder | ||
Capacity | 100 | ||
Ammo Use Per Shot | 20 | Regen Rate | 0.5 |
Attack Stats | |||
Base Damage | 1 | DPS | 5 |
Damage Per Projectile | 1 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 0.75 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 20 | Value | 15000 |
Item HP | 80 | Sight FOV | 45 |
Repair | N/A (Must be repaired by vendor) | ||
FormID | ##FE0012 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack4 | ||
Reload Animation | ReloadI | ||
Noise Level | Normal |