This is a less-lethal area-of-effect energy weapon that functions like a grenade launcher, lobbing balls of plasma that explode on impact and knock out anything in its blast radius.
Design-wise, this weapon draws loose inspiration from the “Eyes of Tomorrow” rocket launcher from the 2017 videogame Destiny 2.
I started with the Bozar mesh from the Gun Runners' Arsenal DLC and isolated the receiver. I then added the butt pad and MFC holder from the Gauss Rifle, the pistol grip from the Hunting Revolver (rotated 90 degrees), the trigger from A Light Shining in Darkness, the muzzle from the Plasma Defender, and the metal rail from the Missile Launcher.
The following properties, perks and challenges apply to this weapon:
Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #E-1447-T - "ShockBlast" As much as I abhor the presence of other people, I am not a murderer. That being said, deterrence is still a major component of my strategy to remain undisturbed, leading to the genesis of this device. Harnessing the power of static electricity, I was able to construct a device which creates a localized repulsion field. However, it has the unintended side effect of knocking living things unconscious. While this does have the benefit of keeping people a) quiet and b) away from me, subjects tend to be extremely upset when they regain consciousness and invariably insist on loudly and forcefully making me aware of that fact. More trouble than it's worth.
Effects | +500 Fatigue Damage +200 EMP Damage (vs. Robots) |
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Requirements | |||
Strength | 5 | Skill | Energy Weapons 75 |
Ammunition | |||
Ammo Type | Microfusion Cell | ||
Capacity | 10 | ||
Ammo Use Per Shot | 2 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 2 | DPS | 12 |
Damage Per Projectile | 2 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x1 |
AP | 35 | Min. Spread | 1.0 |
Limb Damage Multiplier | 0.1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 10 | Value | 4000 |
Item HP | 80 | Sight FOV | 45 |
Repair | N/A (Must be repaired by vendor) | ||
FormID | ##FE0049 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack4 | ||
Reload Animation | ReloadD | ||
Noise Level | Normal |