Tammer's Wasteland Workshop

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weapons:energy:unique:burstpulser

Burst Pulser

This is an energy weapon that fires in three-round bursts. It was made as part of an effort to expand the number of roles that energy weapons can fill, in this case the equivalent of a machine pistol.

Parts Used

I started with the legacy-content Alien Atomizer mesh from the Mothership Zeta DLC for Fallout 3 and removed everything except the barrel, which I then mated to the grip of That Gun, and added the bolt mechanism of the Silenced .22 Pistol.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Procurement

This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.

Dr. Quarton's Notes

The terminal entry in Dr. Quarton's laboratory notes the following:

Project #E-276-X - "Burst Pulser"

A relatively simple project, this, being an attempt to add select fire to the
weapon I recovered from Subject X. Only minor modifications required.
Burst Pulser
Requirements
Strength 1 Skill Energy Weapons 65
Ammunition
Ammo Type Small Energy Cell
Capacity 15
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 20 DPS #
Damage Per Projectile 20 # of Projectiles 1
Crit Damage 20 Crit % Multiplier x1.5
AP 20 Min. Spread 0.5
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 5 Value 3000
Item HP 200 Sight FOV 65
Repair N/A (Must be repaired by vendor)
FormID ##FE0005
Weapon Mods
N/A
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackRight
Reload Animation ReloadL
Noise Level Normal
weapons/energy/unique/burstpulser.txt · Last modified: 2024/10/07 00:34 by mc_tammer

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