# Tammer's Wasteland Workshop

Changing the World Since 2016

### Modding Basics

weapons:energy:unique:beamspammer

# Beam Spammer

This weapon is a modified Laser Rifle, firing in fully-automatic mode with a recharging power source. It also deals more damage the longer the trigger is held, but sustained fire increases the risk of the weapon overheating.

## Parts Used

I started with the base game Laser Rifle mesh and adjusted the grip angle to fit with the TwoHandAutomatic animation set. I then adjusted the stock to mate properly with the newly-angled grip and replaced the Microfusion Cell will the Tesla coil from the Tesla Cannon, and added the plate from the Laser RCW Recycler.

## Perks and Challenges

The following properties, perks and challenges apply to this weapon:

## Usage Notes

This weapon deals additional damage the longer the trigger is held down. $BonusDamage = \frac{EnergyWeapons} {WeaponHealthPercentage}$ This means that with a maxed-out Energy Weapons skill of 100, and the weapon at 100% condition, it will only deal 1 extra point of damage. However, with the weapon at 1% condition, it will deal an additional 100 points of damage.

Each time the weapon fires, its condition degrades by 7.5% to simulate heat buildup. However, its condition is restored by 0.5% every 1/60th of a second when not firing, to simulate cooling down. If the weapon's condition drops below 1%, it will overheat, causing the Player to drop it and damaging their health (simulating a minor burn).

The optimal strategy for using the weapon is to fire in controlled bursts, skating the line between bonus damage, ammo regeneration, and overheating.

## Procurement

This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.

 Effects Requirements Ammunition Attack Stats Bonus damage with sustained fire Strength 3 Skill Energy Weapons 50 Ammo Type Microfusion Breeder Capacity 24 Ammo Use Per Shot 1 Regen Rate 0.5 Base Damage 20 DPS 255 Damage Per Projectile 20 # of Projectiles 1 Crit Damage 20 Crit % Multiplier x1 AP 18 Min. Spread 0.025 Limb Damage Multiplier 1 Rate of Fire 10 Weight 8 Value 5000 Item HP 100 Sight FOV 40 Repair Laser Rifles FormID ##FE0021 N/A Animation Type TwoHandAutomatic Hand Grip DEFAULT Attack Animation AttackLoop Reload Animation ReloadH Noise Level Normal