Loosely inspired by a similar weapon from the 2002 film Minority Report, this is a less-than-lethal energy weapon that pushes targets away with considerable force and renders them unconscious (assuming they aren't robots).
I started with the legacy-content Alien Atomizer mesh from the Mothership Zeta DLC for Fallout 3 and isolated the main barrel, before lengthening it slightly to allow for a two-handed grip. I then attached the stock and grip from the base game Laser Rifle.
The following properties, perks and challenges apply to this weapon:
Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.
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Effects | +500 Fatigue Damage Knockback +20 EMP Damage (vs. Robots) |
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Requirements | |||
Strength | 4 | Skill | Energy Weapons 50 |
Ammunition | |||
Ammo Type | Small Energy Cell | ||
Capacity | 5 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 1 | DPS | 2 |
Damage Per Projectile | 1 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 5.0 |
Limb Damage Multiplier | 0.1 | Rate of Fire | 5 |
Other Stats | |||
Weight | 3 | Value | 1000 |
Item HP | 100 | Sight FOV | 60 |
Repair | Sonic Shotguns | ||
FormID | ##F0001F | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLeft | ||
Reload Animation | ReloadI | ||
Noise Level | Loud |