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weapons:energy:pulserevolver

Pulse Revolver

This weapon is the result of my unabashed affection for revolvers and thinking about how I might justify the use of a revolver mechanism in an energy weapon. The way I picture it working, the “hammer” is actually an electrical contact that closes a circuit when it drops, allowing the battery to discharge and fire the weapon. Each shot fully drains the battery, so the cylinder rotates to place a fresh one in position to fire again.

Parts Used

I started with the base game .44 Magnum Revolver mesh and added the pistol grip from the 12.7mm Pistol, the cylinder from That Gun, and the receiver from the Hunting Shotgun which I cut some vent holes in to make it look more sci-fi. Lastly, I replaced the shells with the batteries from the Small Energy Cell, added the glowing emitter from the Plasma Defender to make it more obviously an energy weapon, and rigged the weapon to use the legacy-content .32 Pistol animations.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Pulse Revolver
Effects Bonus EMP Damage vs. Robots & Power Armor
Requirements
Strength 4 Skill Energy Weapons 75
Ammunition
Ammo Type Small Energy Cell
Capacity 15
Ammo Use Per Shot 3 Regen Rate N/A
Attack Stats
Base Damage 40 DPS 112
Damage Per Projectile 40 # of Projectiles 1
Crit Damage 40 Crit % Multiplier x2.5
AP 25 Min. Spread 0.25
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 3 Value 3500
Item HP 250 Sight FOV 65
Repair Pulse Weapons
FormID ##F00058
Weapon Mods
Reflex Sight Increase Zoom 15
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackLeft
Reload Animation ReloadK
Noise Level Normal
weapons/energy/pulserevolver.txt · Last modified: 2024/01/01 15:20 by mc_tammer

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