Tammer's Wasteland Workshop

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weapons:energy:pulsepistol

Pulse Pistol

This weapon is loosely inspired by the Malorian Arms 3516 from the videogame Cyberpunk 2077, which is a magazine-fed semi-auto pistol but it has a rotating cylinder on the slide for visual interest. I didn't feel like the action made any sense for a ballistic weapon, but might work for an energy weapon.

Parts Used

I started with the base game 12.7mm Pistol mesh and added the cylinder from That Gun, the receiver from the Bozar light machine gun, and the receiver from the Hunting Shotgun which I cut some vent holes in to make it look more sci-fi before adding the iron sights from the .45 Auto Pistol. Lastly, I replaced the cartridge in the magazine with a Small Energy Cell, and added the glowing emitter from the Plasma Defender to make it more obviously an energy weapon.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Pulse Pistol
Requirements
Strength 3 Skill Energy Weapons 50
Ammunition
Ammo Type Small Energy Cell
Capacity 10
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 35 DPS 98
Damage Per Projectile 35 # of Projectiles 1
Crit Damage 35 Crit % Multiplier x1.5
AP 17 Min. Spread 0.35
Limb Damage Multiplier 1 Rate of Fire 2
Other Stats
Weight 3 Value 3250
Item HP 200 Sight FOV 65
Repair Pulse Weapons
FormID ##F00064
Weapon Mods
N/A
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackLeft
Reload Animation ReloadL
Noise Level Normal
weapons/energy/pulsepistol.txt · Last modified: 2022/05/10 16:32 by mc_tammer

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