This is an ordinary cigarette lighter that can be used to set people on fire from very close range.
I started with the base-game Dynamite mesh and isolated the lighter, reconfiguring it to be held in the player's right hand. I then added the flickering pilot light from the Incinerator.
The following properties, perks and challenges apply to this weapon:
Effects | +2 Fire Damage for 5 seconds | ||
---|---|---|---|
Requirements | |||
Strength | 1 | Skill | Energy Weapons 0 |
Ammunition | |||
Ammo Type | Flamer Fuel | ||
Capacity | 15 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 10 | DPS | 24 |
Damage Per Projectile | 10 | # of Projectiles | 1 |
Crit Damage | 5 | Crit % Multiplier | x3 |
AP | 15 | Min. Spread | 0.0 |
Limb Damage Multiplier | 0.1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 0.25 | Value | 100 |
Item HP | 100 | Sight FOV | 65 |
Repair | Cigarette Lighters | ||
FormID | ##F00052 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | OneHandPistol | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackRight | ||
Reload Animation | ReloadL | ||
Noise Level | Silent |