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Changing the World Since 2016

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weapons:energy:autolaser

Auto Laser

This is a fully-automatic laser weapon that fills the same role as a submachine gun.

Parts Used

I started with the base game Laser Pistol mesh and removed everything except the grip and rear receiver cap. I then took the Laser Rifle and removed everything except the barrel and handguard. After mirroring a few faces to remove the embedded energy cell tray and slimming down the barrel slightly, I grafted it onto the Laser Pistol grip. Next, I shortened the rear tang of the handguard to make room for the new Microfusion Cell “magazine”, and added the tilting basket reloading mechanism from the Plasma Rifle. Lastly, I made the stock by cloning the Laser Rifle's enlarged trigger guard.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Auto Laser
Requirements
Strength 3 Skill Energy Weapons 25
Ammunition
Ammo Type Electron Charge Pack
Capacity 24
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 15 DPS 172
Damage Per Projectile 15 # of Projectiles 1
Crit Damage 15 Crit % Multiplier x1.5
AP 18 Min. Spread 0.05
Limb Damage Multiplier 1 Rate of Fire 9
Other Stats
Weight 7 Value 1000
Item HP 125 Sight FOV 70
Repair Laser Rifles
FormID ##F00021
Weapon Mods
Laser Rifle Focus Optics Increase Damage 3
Laser RCW Recycler Regenerate Ammo 1
GECK Data
Animation Type TwoHandAutomatic
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadB
Noise Level Normal
weapons/energy/autolaser.txt · Last modified: 2024/01/01 15:19 by mc_tammer

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