This is a fully-automatic laser weapon that fills the same role as a submachine gun.
I started with the base game Laser Pistol mesh and removed everything except the grip and rear receiver cap. I then took the Laser Rifle and removed everything except the barrel and handguard. After mirroring a few faces to remove the embedded energy cell tray and slimming down the barrel slightly, I grafted it onto the Laser Pistol grip. Next, I shortened the rear tang of the handguard to make room for the new Microfusion Cell “magazine”, and added the tilting basket reloading mechanism from the Plasma Rifle. Lastly, I made the stock by cloning the Laser Rifle's enlarged trigger guard.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 3 | Skill | Energy Weapons 25 |
Ammunition | |||
Ammo Type | Electron Charge Pack | ||
Capacity | 24 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 15 | DPS | 172 |
Damage Per Projectile | 15 | # of Projectiles | 1 |
Crit Damage | 15 | Crit % Multiplier | x1.5 |
AP | 18 | Min. Spread | 0.05 |
Limb Damage Multiplier | 1 | Rate of Fire | 9 |
Other Stats | |||
Weight | 7 | Value | 1000 |
Item HP | 125 | Sight FOV | 70 |
Repair | Laser Rifles | ||
FormID | ##F00021 | ||
Weapon Mods | |||
Laser Rifle Focus Optics | Increase Damage | 3 | |
Laser RCW Recycler | Regenerate Ammo | 1 | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadB | ||
Noise Level | Normal |