This weapon is inspired by the Calico M950/M950A pistol/submachine gun – the base gun for many sci-fi movie props from the 1980s owing to its futuristic design. However, the gun itself is notoriously unreliable so even with a theoretical magazine capacity of 100 rounds, being able to fire off more than twenty in a row without a jam is considered a minor miracle.
I started with the base game Assault Carbine mesh and rearranged the parts. I then added the handguard from the Service Rifle, the charging handle from the legacy content Assault Rifle, and the charging handle slot from the Silenced .22 SMG. Lastly, I rigged the weapon to use the reload animation from the 12.7mm Submachine Gun.
The following properties, perks and challenges apply to this weapon:
This weapon is considered high-maintenance, which means that every time it fires, there is a random chance (\(\frac{25}{Luck}\) %) that the weapon's condition will degrade by a random percentage.
\[DecayPercentage = \frac{1 + GetRandomPercent} {20}\]
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| Effects | High Maintenance | ||
|---|---|---|---|
| Requirements | |||
| Strength | 3 | Skill | Guns 25 |
| Ammunition | |||
| Ammo Type | 9mm | ||
| Capacity | 50 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 14 | DPS | 140 |
| Damage Per Projectile | 14 | # of Projectiles | 1 |
| Crit Damage | 14 | Crit % Multiplier | x0.5 |
| AP | 24 | Min. Spread | 2.0 |
| Limb Damage Multiplier | 1 | Rate of Fire | 10 |
| Other Stats | |||
| Weight | 4 | Value | 750 |
| Item HP | 35 | Sight FOV | 67 |
| Repair | Helical SMGs | ||
| FormID | ##F00084 | ||
| Weapon Mods | |||
| 9mm SMG Drums | Increase Mag Capacity | 50 | |
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | AttackLoop | ||
| Reload Animation | ReloadH | ||
| Noise Level | Loud | ||