This weapon is a custom Checkpoint Rifle, outfitted with an extended railed handguard, 10-round magazine, suppressor, and a low-power 4x magnification scope.
I started with the base game Marksman Carbine mesh and removed the barrel, stock, and optic before lengthening the handguard and cloning rails around all four sides. I then added the fixed stock from the Service Rifle, the barrel from the Anti-Materiel Rifle, the 12.7mm Pistol Silencer, the Anti-Materiel Rifle Suppressor (actually a muzzle brake), and a reconfigured .44 Revolver Scope.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
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| Effects | Destroy target limb on crit | ||
|---|---|---|---|
| Requirements | |||
| Strength | 5 | Skill | Guns 75 |
| Ammunition | |||
| Ammo Type | 12.7mm | ||
| Capacity | 10 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 50 | DPS | 210 |
| Damage Per Projectile | 50 | # of Projectiles | 1 |
| Crit Damage | 50 | Crit % Multiplier | x2.5 |
| AP | 15 | Min. Spread | 0.55 |
| Limb Damage Multiplier | 2.5 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 9 | Value | 6000 |
| Item HP | 400 | Sight FOV | 22.5 |
| Repair | Semi-Automatic 12.7mm Rifles | ||
| FormID | ##FE001A | ||
| Weapon Mods | |||
| N/A | |||
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack3 | ||
| Reload Animation | ReloadF | ||
| Noise Level | Normal | ||