This weapon is inspired by the kind of AR-pattern pistol-caliber carbines that are rapidly gaining popularity in the shooting community due to their enhanced accuracy compared to a handgun, while also being lighter weight and easier to handle (less noise and recoil) compared to a rifle. Some can even directly accept pistol magazines, simplifying logistics.
I started with the base game Marksman Carbine mesh and removed the scope before shortening the handguard. Then, I replaced the magazine with the one from the 10mm Pistol.
The following properties, perks and challenges apply to this weapon:
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| Requirements | |||
|---|---|---|---|
| Strength | 4 | Skill | Guns 50 |
| Ammunition | |||
| Ammo Type | .45 Auto | ||
| Capacity | 14 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 20 | DPS | 200 |
| Damage Per Projectile | 20 | # of Projectiles | 1 |
| Crit Damage | 20 | Crit % Multiplier | x1 |
| AP | 20 | Min. Spread | 0.7 |
| Limb Damage Multiplier | 1 | Rate of Fire | 10 |
| Other Stats | |||
| Weight | 6 | Value | 2500 |
| Item HP | 750 | Sight FOV | 50 |
| Repair | Automatic 5.56mm Rifles | ||
| FormID | ##F00026 | ||
| Weapon Mods | |||
| 10mm Pistol Extended Mags | Increase Mag Capacity | 12 | |
| .45 AP Silencer | Silence | N/A | |
| Reflex Sight | Decrease Spread | 0.35 | |
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack3 | ||
| Reload Animation | ReloadF | ||
| Noise Level | Loud | ||