The following is an alphabetical list of all the Objects which can be found in The Fractured Room, along with their stats and FormIDs, and a brief description of their usage.
A Codac R9000 model photo camera and flash unit
When the shutter is tripped, it creates an area of effect which freezes nearby targets in time, but will blind the user temporarily with the flash.
The Camera can be found inside the suitcase in the closet.
A large United States dollar coin made of one Troy ounce of .999 fine silver. Features a portrait of Thomas Jefferson on the obverse and a spread-winged eagle on the reverse.
When flipped, it offers a 50/50 chance to either instantly unlock a container, or to render it impossible to pick.
The Coin can be found inside the safe in the closet.
A pair of wire-rimmed reading glasses with glass lenses.
When worn, it provides improved Perception and awareness. This allows the user to see further and notice subtle things that are otherwise impossible to spot, but causes random headaches, fatigue, and eye strain.
The Eyeglasses can be found on the nightstand, atop the journal.
A soft-brimmed hat made of brown felt with an indented crown, creased lengthwise down the crown and pinched near the front on both sides.
When worn, it projects a friendly aura around the user, which prevents hostiles from attacking as long as the user is displaying no visible weaponry of their own.
The Hat can be found hanging on the hat stand beside the door.
A worn brass key, engraved with a room number.
When inserted into a keyway, it allows the user to enter the Room through any hinged door with a pin tumbler lock.
Unknown
A scratched and battered hinge-top windproof lighter, ignited by flint-wheel.
When lit and burning, it provides a smokescreen that makes the user harder to detect, but being an unprotected open flame, it reduces the user's fire resistance.
The Lighter can be found beside the ash tray on the table by the window.
A rumpled, waterproof long coat made of heavy-duty cotton gabardine drill.
When worn, it provides increased elemental resistance (i.e. frost, fire, poison and radiation) but lowers damage resistance.
The Overcoat can be found hanging in the closet.
An old-fashioned fountain pen with a polished Bakelite barrel and metal nib.
When held in the fist, a punch with The Pen will throw the target backwards with great force, but consumes a lot of AP and damages the wielder's arm
\[ Force = (\frac {ActionPoints}{5}) + (\frac {RightAttackCondition}{5}) \]
\[ APCost = Force \times Strength \]
The Pen can be found on the nightstand, beside the journal.
An open-face silver pocket watch with a stem-wind, stem-set movement.
When wound, it slows down the user's perception of time, allowing them to move much faster relative to the rest of the world. However, moving consumes AP and if you run out, you will be frozen in place for the duration of the effect. The Pocket Watch takes sixty seconds to re-wind after each use.
The Pocket Watch can be found on the nightstand, beside the journal.