This armor is inspired by the bulky, lumbering, heavily-armored "juggernaut" loadouts from first-person shooter videogames such as Call of Duty, and action sports such as paintball and airsoft.
Its special effect functions similarly to the Pain Train perk from Fallout 4.
I started with the Enclave Hellfire Armor from Fallout 3's Broken Steel DLC, removing everything except for the legs, pauldrons, and upper arms. I then added the torso from the T-45d Power Armor, the forearms from the Remnants Power Armor, the backpack from the NCR Salvaged Power Armor, and the collar of the Assassin Suit from the Dead Money DLC.
The helmet was made using the Vault Security Helmet, removing the visor and adding the breathing apparatus from the Enclave Power Helmet, the visor from the Reinforced Combat Helmet, and the facewrap from the NCR Face Wrap Armor.
This armor works by casting an area of effect around the player to detect other actors. If the player is running forward and gets within 8 game units of another actor, the other actor is violently pushed away. This deals 10 HP of damage and counts as assault, but will result in complete gibbing if the other actor's health is lower than 10 HP. The attack consumes 50 AP by default, but this value can be configured by using the console command
set aaaGLOBJuggernautAPUsage to #, where # is whatever value you want. Setting it to 0 means the attack costs no AP and can be performed multiple times in succession.
This armor must be purchased from "Honest" Herb, and cannot otherwise be obtained without console commands.
| Unstoppable Force
+10 radiation resistance
|Juggernaut Power Helmet
|+3 radiation resistance
|Power Armor Helmets