Sublimation (n, chemistry): The transition of a substance from the solid phase directly to the vapor state, such that it does not pass through the intermediate liquid phase.
This weapon is intended to be an individual-portable version of the Metal Storm.
I started with the base game Anti-Materiel Rifle and removed everything except the pistol grip and trigger guard. I then added the handguard from the Light Machine Gun, the buttstock from the Marksman Carbine, and various bits and pieces from the Bozar.
The following properties, perks and challenges apply to this weapon:
Any target within 100 game units (~4-5 feet) from the player will be instantly gibbed when shot with this weapon.
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #G-747-R - "Sublimator" Within the field of chemistry, sublimation is the process by which a substance in the solid state transitions directly into its vapor state without first passing through its liquid state. Guess what I discovered happens to a human body when it gets hit by a cloud of ball bearings from this projector?
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| Effects | Instantly gib targets within 4.5 ft. Gib limbs on crit |
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| Requirements | |||
| Strength | 5 | Skill | Guns 50 |
| Ammunition | |||
| Ammo Type | BB | ||
| Capacity | 96 | ||
| Ammo Use Per Shot | 16 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 80 | DPS | 480 |
| Damage Per Projectile | 5 | # of Projectiles | 16 |
| Crit Damage | 5 | Crit % Multiplier | x1 |
| AP | 24 | Min. Spread | 5.0 |
| Limb Damage Multiplier | 2.5 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 5 | Value | 15000 |
| Item HP | 750 | Sight FOV | 50 |
| Repair | N/A (Must be repaired by vendor) | ||
| EditorID | aaaWEAPUniqueSublimator | ||
| FormID | ##FE0072 | ||
| Weapon Mods | |||
| N/A | |||
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack3 | ||
| Reload Animation | ReloadH | ||
| Noise Level | Loud | ||