This weapon is inspired by the Graal Spike Thrower from the 2012 videogame Mass Effect 3.
I started with the base game Gauss Rifle mesh, removing everything except for the pistol grip, trigger guard, and handguard. I then added bits and pieces from the Bozar, and the magazine from the 12.7mm SMG.
The following properties, perks and challenges apply to this weapon:
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #G-818-Q - "ScatterSpike" I find it strange that even 200 years after the Great War, the world remains so utterly desolate and destroyed. Has nobody even thought to attempt rebuilding? Perhaps it's a lack of tools? This project was one attempt to fix that, to provide a quick and easy way to drive metal spikes into the ground for anchoring things.
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| Requirements | |||
|---|---|---|---|
| Strength | 6 | Skill | Guns 75 |
| Ammunition | |||
| Ammo Type | Hypervelocity Spike | ||
| Capacity | 8 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 200 | DPS | 1248 |
| Damage Per Projectile | 25 | # of Projectiles | 8 |
| Crit Damage | 25 | Crit % Multiplier | x1 |
| AP | 24 | Min. Spread | 3.0 |
| Limb Damage Multiplier | 1 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 7 | Value | 7500 |
| Item HP | 450 | Sight FOV | 50 |
| Repair | N/A (Must be repaired by vendor) | ||
| EditorID | aaaWEAPUniqueScatterSpike | ||
| FormID | ##FE0074 | ||
| Weapon Mods | |||
| N/A | |||
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack3 | ||
| Reload Animation | ReloadH | ||
| Noise Level | Loud | ||