The name is a play on words, based on the name of the real-life gun this is based on (the vz. 61 Skorpion machine pistol), and the weapon's in-game effect.
I started with the base game Service Rifle mesh and removed everything except for the pistol grip, which I reshaped. I then added pieces from the Assault Carbine, Silenced .22 SMG, and 9mm Submachine Gun to make the receiver and stock. I then added the magazine from the 10mm Submachine Gun. The barrel extension was made using The Humble Cudgel, the tank from the legacy-content Paint Gun, the bottom half of the handguard from the Automatic Rifle, and the hose clamps from the Caravan Shotgun.
The following properties, perks and challenges apply to this weapon:
If the player's Radiation level is above zero, every shot will lower the number of Rads by 1, and inflict 25 Radiation Damage on the target.
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
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Effects | Inflicts player's Radiation damage on enemies | ||
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Requirements | |||
Strength | 3 | Skill | Guns 50 |
Ammunition | |||
Ammo Type | 9mm ![]() |
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Capacity | 80 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 12 | DPS | 168 |
Damage Per Projectile | 12 | # of Projectiles | 1 |
Crit Damage | 12 | Crit % Multiplier | x1 |
AP | 22 | Min. Spread | 1.2 |
Limb Damage Multiplier | 1 | Rate of Fire | 14 |
Other Stats | |||
Weight | 4 | Value | 6000 |
Item HP | 550 | Sight FOV | 67 |
Repair | 9mm Submachine Guns | ||
FormID | ##FE0068 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadE | ||
Noise Level | Loud |