This weapon is a standard Hunting Shotgun, fitted with synthetic furniture, a detachable box magazine for faster reloading, and fiber optic ghost ring sights.
I started with the base game Hunting Shotgun mesh and added the magazine well, magazine, and a rail from the Marksman Carbine, the rear sight from the Laser RCW, the magazine release paddle from the legacy-content Assault Rifle, the front sight from the .44 Magnum Revolver, and the glow sights from the 9mm Pistol.
The following properties, perks and challenges apply to this weapon:
Starting in v6.2, this weapon has an integrated tactical light that will automatically turn on when the weapon is unholstered and shine a light wherever the reticle is pointed. Enemies will be alerted by the light. The light is automatically deactivated when sneaking, but can be manually turned on by aiming down sights.
|
|||
| Effects | |
||
|---|---|---|---|
| Requirements | |||
| Strength | 5 | Skill | Guns 75 |
| Ammunition | |||
| Ammo Type | 12 Ga. | ||
| Capacity | 6 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 70 | DPS | 139 |
| Damage Per Projectile | 10 | # of Projectiles | 7 |
| Crit Damage | 10 | Crit % Multiplier | x1 |
| AP | 28 | Min. Spread | 1.5 |
| Limb Damage Multiplier | 1 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 8 | Value | 4000 |
| Item HP | 200 | Sight FOV | 50 |
| Repair | Pump-Action Shotguns | ||
| FormID | ##F00055 | ||
| Weapon Mods | |||
| Hunting Shotgun Choke | Decrease Spread | 0.6 | |
| Reflex Sight | Decrease Spread | 0.3 | |
| GECK Data | |||
| Animation Type | TwoHandRifle | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack7 | ||
| Reload Animation | ReloadA | ||
| Noise Level | Loud | ||