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weapons:rifle:unique:blingballer

Bling Baller

This weapon is inspired by the type of gold-plated presentation rifle, typically produced in small quantities for momentous occasions. They are intended to serve as display pieces, and are not meant to be fired.

Parts Used

I started with the base game Assault Carbine mesh, adding the buttstock from the Service Rifle, and the rivet from the Silenced .22 SMG. I then retextured everything gold.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

This weapon has the potential to deal an amount of bonus damage at the cost of caps from the player's inventory. The bonus starts at 1 extra HP of damage for 1 cap, and goes up to 30 extra HP of damage for 30 caps, resetting when the player reloads. It costs 465 caps to fire a full magazine, dealing an equivalent amount of bonus damage. If the player has no caps in their inventory, the weapon deals no bonus damage.

Crafting

This weapon must be crafted at a workbench.

Bling Baller
Materials Assault Carbine
Gold Bar
TTW Small Alien Crystal (x5)
Skill Requirements Repair 100
Bling Baller
Effects Caps-based bonus damage
Requirements
Strength 3 Skill Guns 75
Ammunition
Ammo Type 5.56mm
Capacity 30
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 10 DPS 100
Damage Per Projectile 10 # of Projectiles 1
Crit Damage 10 Crit % Multiplier x1
AP 20 Min. Spread 1.0
Limb Damage Multiplier 1 Rate of Fire 10
Other Stats
Weight 6 Value 12500
Item HP 750 Sight FOV 45
Repair Automatic 5.56mm Rifles
EditorID aaaWEAPUniqueBlingBaller
FormID ##FE0075
Weapon Mods
N/A
GECK Data
Animation Type TwoHandAutomatic
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadF
Noise Level Loud
weapons/rifle/unique/blingballer.txt · Last modified: by mc_tammer

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