This weapon is inspired by the type of gold-plated presentation rifle, typically produced in small quantities for momentous occasions. They are intended to serve as display pieces, and are not meant to be fired.
I started with the base game Assault Carbine mesh, adding the buttstock from the Service Rifle, and the rivet from the Silenced .22 SMG. I then retextured everything gold.
The following properties, perks and challenges apply to this weapon:
This weapon has the potential to deal an amount of bonus damage at the cost of caps from the player's inventory. The bonus starts at 1 extra HP of damage for 1 cap, and goes up to 30 extra HP of damage for 30 caps, resetting when the player reloads. It costs 465 caps to fire a full magazine, dealing an equivalent amount of bonus damage. If the player has no caps in their inventory, the weapon deals no bonus damage.
This weapon must be crafted at a workbench.
| Bling Baller | |
|---|---|
| Materials | Assault Carbine Gold Bar |
| Skill Requirements | Repair 100 |
|
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| Effects | Caps-based bonus damage | ||
|---|---|---|---|
| Requirements | |||
| Strength | 3 | Skill | Guns 75 |
| Ammunition | |||
| Ammo Type | 5.56mm | ||
| Capacity | 30 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 10 | DPS | 100 |
| Damage Per Projectile | 10 | # of Projectiles | 1 |
| Crit Damage | 10 | Crit % Multiplier | x1 |
| AP | 20 | Min. Spread | 1.0 |
| Limb Damage Multiplier | 1 | Rate of Fire | 10 |
| Other Stats | |||
| Weight | 6 | Value | 12500 |
| Item HP | 750 | Sight FOV | 45 |
| Repair | Automatic 5.56mm Rifles | ||
| EditorID | aaaWEAPUniqueBlingBaller | ||
| FormID | ##FE0075 | ||
| Weapon Mods | |||
| N/A | |||
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | AttackLoop | ||
| Reload Animation | ReloadF | ||
| Noise Level | Loud | ||