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weapons:checklist
Table of Contents
Checklist
Adding New Weapons to the Mega-Pack Master
Adding New Weapons to Vlad's Weapon Depot
Adding Custom Weapons for Vlad to Build
Adding New Weapons to Capital Armaments
Checklist
Adding New Weapons to the Mega-Pack Master
Create a new Weapon record and fill in the stats
Create a repair Form List record (if necessary)
Create the Leveled List records ('Cond…Loot', and 'WithAmmo…Loot')
Add 'WithAmmo…Loot' Leveled List to shared vendor lists
Add weapon to appropriate Mega-Pack Form List
Add the Weapon and Leveled Lists to the FormListUpdates and LeveledListUpdates scripts
Re-order FormIDs in FNVEdit
Adding New Weapons to Vlad's Weapon Depot
Create a new Static record for the weapon to be added
Drag the Static into Vlad's cell and make it a persistent reference named '[WeaponName]DisplayREF'
Create a new invisble Activator for the weapon
Drag the Activator into Vlad's cell and link it to the DisplayREF
Edit the InvisibleActivator script to add a condition for the new weapon's comment dialogue
Edit the VladDialogue Quest to add a new topic with the new weapon's comment dialogue
Priority: 20
[X] Goodbye
Copy GetIsID condition from another comment topic and paste
Add the new weapon to sale lists (if applicable)
Re-Order FormIDs in FNVEdit
Static
Activator
Cell Persistent & Temporary
Dialog Topic
Add dialogue sound files to folder
Generate .LIP files
Adding Custom Weapons for Vlad to Build
Edit the VladCustomGuns quest script to add a new ProjectComplete variable
Add the scripting to produce the completed weapon
Edit the VladDialogue Quest to add a new topic
Priority: 50
[X] Goodbye
Copy the conditions and result script from another comment topic
Change the ProjectID variable in the copied conditions and result script
Update the AboutCustomGuns topic to add the new choice
Update the dialog topic FormID in FNVEdit
Adding New Weapons to Capital Armaments
Add the weapon to the FormListUpdatesWeaponsTTW script
weapons/checklist.txt
· Last modified:
2021/08/20 12:11
by
mc_tammer
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