This weapon is a Payload Rifle, cut down for CQB purposes. An utterly impractical weapon, its name derives from the fact that, with such a short barrel and long cartridge, the bullet will not have enough spin to stabilize in flight and will tumble end over end, impacting the target sideways (known as “keyholing”).
I started with the base game Marksman Carbine mesh and removed everything except the grip, magazine well, and railed handguard. I then added the trigger guard from the legacy-content Assault Rifle, the charging handle and buttstock from the Bozar, the muzzle from the 12.7mm Submachine Gun, the magazine from the Anti-Materiel Rifle, and the magazine release from the legacy-content Chinese Assault Rifle.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
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| Effects | +2 Fire Damage for 2 seconds (If within 6 feet) Destroy target limb on crit |
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| Requirements | |||
| Strength | 6 | Skill | Guns 100 |
| Ammunition | |||
| Ammo Type | .50 MG | ||
| Capacity | 10 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 100 | DPS | 187 |
| Damage Per Projectile | 100 | # of Projectiles | 1 |
| Crit Damage | 100 | Crit % Multiplier | x1 |
| AP | 35 | Min. Spread | 0.75 |
| Limb Damage Multiplier | 2 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 15 | Value | 6000 |
| Item HP | 100 | Sight FOV | 45 |
| Repair | Heavy Rifles | ||
| FormID | ##FE0060 | ||
| Weapon Mods | |||
| N/A | |||
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack4 | ||
| Reload Animation | ReloadI | ||
| Noise Level | Loud | ||