This weapon is inspired by the .50 caliber Barrett M82 semi-automatic anti-materiel rifle.
I started with the base game Marksman Carbine mesh and cut away everything except the grip, trigger guard and railed handguard. I then attached and enlarged the magazine well from the legacy-content Chinese Assault Rifle and the magazine release paddle from the legacy-content Assault Rifle, giving me the look I wanted for the lower receiver. For the upper receiver, I ultimately chose to use the Bozar, since its buttstock closely resembles that of the Barrett. I removed the grip, magazine and scope, then stretched the frame until it fit the Anti-Materiel Rifle's magazine. I also widened and enlarged the ejection port and merged the charging handle and ejection port cover to form the one-piece bolt. The Bozar barrel was pretty much left untouched, except I widened the chamber end into a flared cone to mimic a higher-caliber chambering. This ends up being mostly hidden under the handguard, but I think it's a nice detail. Lastly, I attached the Hunting Rifle Scope, and then ported the entire weapon to use the Marksman Carbine's handling, reloading and firing animations.
The following properties, perks and challenges apply to this weapon:
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Requirements | |||
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Strength | 8 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | .50 MG | ||
Capacity | 10 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 110 | DPS | 330 |
Damage Per Projectile | 110 | # of Projectiles | 1 |
Crit Damage | 110 | Crit % Multiplier | x1 |
AP | 35 | Min. Spread | 0.05 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 20 | Value | 6000 |
Item HP | 100 | Sight FOV | 25 |
Repair | Heavy Rifles | ||
FormID | ##F00011 | ||
Weapon Mods | |||
Ported Heavy Rifle Suppressor | Suppress | 1 | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadF | ||
Noise Level | Loud |