Blood Diamond

This weapon is inspired by the type of ostentatious weapon that might be carried by a gangsta or tribal warlord.

Parts Used

I started with the base game Silenced .22 SMG mesh, cutting it up before adding the receiver from the 25mm Grenade APW, the stock from the Cowboy Repeater, various pieces from the legacy-content Chinese Assault Rifle, the upper handguard from the Light Machine Gun, and the bolt carrier from the Hunting Shotgun.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

This weapon has the potential to deal an amount of bonus damage at the cost of caps from the player's inventory. The bonus starts at 1 extra HP of damage for 1 cap, and goes up to 30 extra HP of damage for 30 caps, resetting when the player reloads. It costs 465 caps to fire a full magazine, dealing an equivalent amount of bonus damage. If the player has no caps in their inventory, the weapon deals no bonus damage.

Crafting

This weapon must be crafted at a workbench.

Blood Diamond
Materials Proletariat Assault Rifle
Gold Bar
TTW Small Alien Crystal (x5)
Skill Requirements Repair 100
Blood Diamond
Effects Caps-based bonus damage
Requirements
Strength 4 Skill Guns 50
Ammunition
Ammo Type 7.92x36mm
Capacity 30
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 15 DPS 138
Damage Per Projectile 15 # of Projectiles 1
Crit Damage 15 Crit % Multiplier x1
AP 23 Min. Spread 2.0
Limb Damage Multiplier 1 Rate of Fire 8
Other Stats
Weight 7 Value 15000
Item HP 1000 Sight FOV 45
Repair Proletariat Assault Rifles
EditorID aaaWEAPUniqueBloodDiamond
FormID ##FE0076
Weapon Mods
N/A
GECK Data
Animation Type TwoHandAutomatic
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadE
Noise Level Loud